• digitalnuisance@infosec.pub
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    17 hours ago

    Young millennial/zillennial AAA game dev speaking.

    It is 100% a top-down issue. Most devs are talented people. When you’re incentivized by quarterly returns as management, over a long enough timeline you begin to care less about game quality and more about stock prices and net revenue in addition to whatever else you need to satisfy your bloated ego, even if you started out as a passionate dev initially. The Indie and AA space is currently thriving because these incentives don’t factor in as much for them.

    Just like game design, it’s an issue with a series of carrots and sticks, not necessarily the people involved (although psychopaths do exist and tend to be overrepresented in c-suites worldwide).

    • SitD@lemy.lol
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      40 minutes ago

      I’m just so sad that it seems most execs in the field go play tennis or golf after work and think videogames are for losers. there is a lot of contempt and expectation that losers will just forever dish out money. if it wasn’t for this strange phenomenon that game engines are so available nowadays, we would be screwed. thank god for the indie space

      • Duamerthrax@lemmy.world
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        14 hours ago

        The worse thing that can happen to your niche hobby is for it to go mainstream. US anime has been consolidated into the Sony/Crunchyroll/Funimation/Rightstuf monster.

      • digitalnuisance@infosec.pub
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        16 hours ago

        ^ ^ ^ This is true, but I also think it’s important to note the role repeated financial and cultural success has on one’s mind and ego when elevated repeatedly by both the market and culture. You are not only just financially incentivized not to innovate, but your ego continues telling you “my ideas are always good no matter what others think” after these successes, even when that’s not necessarily true and you need to be reined in by others so your good ideas can still shine and the bad ones can be challenged. This is how top-down cultural problems in studio disciplines calcify in addition to financial incentives. It’s important as a person(s) running a successful studio to not surround yourself with yes-men, which is not an easy task due to the previously-mentioned perverse financial and egoist incentives.

        • SpicyColdFartChamber@lemm.ee
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          14 hours ago

          The funny thing is, I’ve heard about quite a few Indie studios that are just as bad. They do the very same thing we condemn AAA for - crunch, micromanaging, and even harrasment.

          I was very surprised to hear that the person who lead the development on monument valley was a massive dick to his employees.(Repeatedly would use management tricks and neg people to the point of depression and feeling worthless).

          So, I can totally understand the cultural success thing. Though I’d like to believe that we are better than the corporate management suite, I have to remind myself that anyone can be a dick. You can be a progressive left leaning animal lover and still be a horrible parent.

          I have worked only in the indie/AA sphere, and my experience here hasn’t been all that great either. But, I had always believed the problem was in the work culture of my country itself, and that I would probably find it better to work with those outside my country. No, people are the same everywhere, just of different flavours.

          Though I’d still prefer to work with like minded people vs those place capital over everything else.