• TWeaK
    link
    fedilink
    English
    1011 months ago

    It’s not exactly killing a game, it was never released outside of Japan - and even there it wasn’t widely purchased.

    The sad thing is the US SNES did actually have a port for this on the bottom, I always wondered what that was for.

    • @TwilightVulpine@lemmy.world
      link
      fedilink
      English
      411 months ago

      It’s just as much game killing than any live service today. Satellaview relied on server connection, there’s no official lasting copies that anyone can own.

      • @woelkchen@lemmy.world
        link
        fedilink
        English
        110 months ago

        there’s no official lasting copies that anyone can own.

        Then Nintendo did a bad job of preserving it. The game could be an expensive eShop download now…

        • @TwilightVulpine@lemmy.world
          link
          fedilink
          English
          110 months ago

          As do most live service publishing companies. That is the whole problem. They aren’t bothered by simply looking bad for not preserving them.

      • TWeaK
        link
        fedilink
        English
        111 months ago

        Were they full priced games as well?

        • @TwilightVulpine@lemmy.world
          link
          fedilink
          English
          111 months ago

          It was a service, but my point is less how much was paid, but that much of it is dead and gone. A completely free game that shuts down its servers and becomes unplayable is still a loss to our culture.

    • @yamanii@lemmy.world
      link
      fedilink
      English
      311 months ago

      It is in the sense that you had to delete the downloaded game to play another, it’s why it’s hard to preserve these satella games.