• TWeaK
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    1010 months ago

    It’s not exactly killing a game, it was never released outside of Japan - and even there it wasn’t widely purchased.

    The sad thing is the US SNES did actually have a port for this on the bottom, I always wondered what that was for.

    • @TwilightVulpine@lemmy.world
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      410 months ago

      It’s just as much game killing than any live service today. Satellaview relied on server connection, there’s no official lasting copies that anyone can own.

      • @woelkchen@lemmy.world
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        19 months ago

        there’s no official lasting copies that anyone can own.

        Then Nintendo did a bad job of preserving it. The game could be an expensive eShop download now…

        • @TwilightVulpine@lemmy.world
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          19 months ago

          As do most live service publishing companies. That is the whole problem. They aren’t bothered by simply looking bad for not preserving them.

      • TWeaK
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        110 months ago

        Were they full priced games as well?

        • @TwilightVulpine@lemmy.world
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          110 months ago

          It was a service, but my point is less how much was paid, but that much of it is dead and gone. A completely free game that shuts down its servers and becomes unplayable is still a loss to our culture.

    • @yamanii@lemmy.world
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      310 months ago

      It is in the sense that you had to delete the downloaded game to play another, it’s why it’s hard to preserve these satella games.