@DannyMac@lemmy.world to RetroGaming@lemmy.worldEnglish • 10 months agoF-Zero courses from a dead Nintendo satellite service restored using VHS and AIarstechnica.comexternal-linkmessage-square20fedilinkarrow-up1168arrow-down12cross-posted to: hackernews@lemmy.smeargle.fansgames@lemmy.world
arrow-up1166arrow-down1external-linkF-Zero courses from a dead Nintendo satellite service restored using VHS and AIarstechnica.com@DannyMac@lemmy.world to RetroGaming@lemmy.worldEnglish • 10 months agomessage-square20fedilinkcross-posted to: hackernews@lemmy.smeargle.fansgames@lemmy.world
minus-square@yamanii@lemmy.worldlinkfedilinkEnglish3•10 months agoIt is in the sense that you had to delete the downloaded game to play another, it’s why it’s hard to preserve these satella games.
minus-squareTWeaKlinkfedilinkEnglish2•10 months agoYes but this was also around 30 years ago when data storage was smaller and more expensive.
minus-square@woelkchen@lemmy.worldlinkfedilinkEnglish1•9 months ago Yes but this was also around 30 years ago when data storage was smaller and more expensive. The biggest SNES games were only a couple of megabytes. Super Mario World is only 512 kilobytes is size. It was certainly possible to archive the complete collection which is 1.7GB uncompressed. In 1992 IBM introduced archival storage tapes that 2.4GB of data.
It is in the sense that you had to delete the downloaded game to play another, it’s why it’s hard to preserve these satella games.
Yes but this was also around 30 years ago when data storage was smaller and more expensive.
The biggest SNES games were only a couple of megabytes. Super Mario World is only 512 kilobytes is size. It was certainly possible to archive the complete collection which is 1.7GB uncompressed. In 1992 IBM introduced archival storage tapes that 2.4GB of data.