This is the best summary I could come up with:
While not as fast-moving as Valve’s VKD3D-Proton downstream used by Proton / Steam Play, Wine’s VKD3D is out today with a new feature release for this Direct3D 12 API implementation built atop the Vulkan API.
VKD3D 1.11 now allows compiling legacy Direct3D bytecode to SPIR-V and also has initial HLSL compiler support for compiling effect profiles.
Plus there’s the usual bug fixes, performance improvements, and other smaller feature work found in VKD3D 1.11.
-
Initial support for compiling legacy Direct3D bytecode to SPIR-V. - Initial HLSL compiler support for compiling effect profiles.
-
Miscellaneous bug fixes and performance improvements.
More details on VKD3D 1.11 via WineHQ.org.
The original article contains 106 words, the summary contains 106 words. Saved 0%. I’m a bot and I’m open source!
-