While not as fast-moving as Valve’s VKD3D-Proton downstream used by Proton / Steam Play, Wine’s VKD3D is out today with a new feature release for this Direct3D 12 API implementation built atop the Vulkan API.
VKD3D 1.11 now allows compiling legacy Direct3D bytecode to SPIR-V and also has initial HLSL compiler support for compiling effect profiles.
Plus there’s the usual bug fixes, performance improvements, and other smaller feature work found in VKD3D 1.11.
Initial support for compiling legacy Direct3D bytecode to SPIR-V. - Initial HLSL compiler support for compiling effect profiles.
Miscellaneous bug fixes and performance improvements.
This is the best summary I could come up with:
While not as fast-moving as Valve’s VKD3D-Proton downstream used by Proton / Steam Play, Wine’s VKD3D is out today with a new feature release for this Direct3D 12 API implementation built atop the Vulkan API.
VKD3D 1.11 now allows compiling legacy Direct3D bytecode to SPIR-V and also has initial HLSL compiler support for compiling effect profiles.
Plus there’s the usual bug fixes, performance improvements, and other smaller feature work found in VKD3D 1.11.
Initial support for compiling legacy Direct3D bytecode to SPIR-V. - Initial HLSL compiler support for compiling effect profiles.
Miscellaneous bug fixes and performance improvements.
More details on VKD3D 1.11 via WineHQ.org.
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