Agent Karyo@lemmy.world to Games@lemmy.worldEnglish · 22 days agoModder injects AI dialogue into 2002’s Animal Crossing using memory hackarstechnica.comexternal-linkmessage-square14linkfedilinkarrow-up198arrow-down112cross-posted to: gaming@lemmy.zip
arrow-up186arrow-down1external-linkModder injects AI dialogue into 2002’s Animal Crossing using memory hackarstechnica.comAgent Karyo@lemmy.world to Games@lemmy.worldEnglish · 22 days agomessage-square14linkfedilinkcross-posted to: gaming@lemmy.zip
minus-squarejacksilver@lemmy.worldlinkfedilinkEnglisharrow-up2·21 days agoThat’s another great example. The concept is really cool, and I hope to see some more interesting attempts to incorporate more of that adaptive kind of dialogue and gameplay, but its not going to be easy to figure out how to make it work.
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That’s another great example.
The concept is really cool, and I hope to see some more interesting attempts to incorporate more of that adaptive kind of dialogue and gameplay, but its not going to be easy to figure out how to make it work.