I understand cosmic-comp is unique. My question is: on current pop os, I don’t need to enable 3d acceleration, so in the upcoming pop os (with cosmic-comp), will it work the same way…?
I want to avoid using 3d acceleration, because whenever I enable it, my system will get hot and fan will spin regardless of workload
3D acceleration is required with cosmic-comp right now. I’m not sure if software rendering will be ready or not for the first release, but it is on the issue board.
OpenGL is required, even if by software rendering.
but I don’t have to do that for current Pop release… (22.04)
<graphics type="spice"> <listen type="none"/> <image compression="off"/> </graphics> <video> <model type="virtio" heads="1" primary='"yes"> <acceleration accel3d="no"/> <model/> <address type="pci" domain="0x0000" bus="0x00" slot="0x01" function="0x0"/> </video>
Doesn’t matter. New compositor: cosmic-comp. Does not share any code with gnome-shell or mutter.
I understand cosmic-comp is unique. My question is: on current pop os, I don’t need to enable 3d acceleration, so in the upcoming pop os (with cosmic-comp), will it work the same way…?
I want to avoid using 3d acceleration, because whenever I enable it, my system will get hot and fan will spin regardless of workload
3D acceleration is required with cosmic-comp right now. I’m not sure if software rendering will be ready or not for the first release, but it is on the issue board.