The game is coming out in a few days, show of hands who is excited to play it right as it comes out, even if game performance is reportedly sluggish?
Moreover, what new feature in C:S2 are you most excited about?
Trepidation and caution as the system requirements are quite high
Hoping that it will at least be playable on my system.
I’m sure my system will run it just not at what capacity.
I’m probably looking at upgrading my rug to next gen just to play this
I too will need to source the finest quality gaming rug as well to have a good experience with this game.
Update: City Planner Plays luckily provides a benchmark on hardware popular with Steam users: https://www.youtube.com/watch?v=wyNiXYC9eoM
Excited, yeah. But i‘m really not expecting much since the performance is supposed to be pretty bad. Alls speculation though, we‘ll see on release day.
I can hardly wait.
I’ve been watching some youtube videos ever since the embargo fell, which means that they can try everything and say everything they want. It looks like a great game, but no idea how well it will run on my PC.
I’ve no idea how well it will run for me either.
See city planner plays video on performance for a better idea
Excited, really excited. But also quite scared of how it will turn out. I was also really excited for Kerbal Space Program 2, and while they’re getting around to improving it, it was a ridiculous call by the publisher to release it in the state it was in. Fingers crossed for C:S2
Well I’ve been happy about hearing what to expect from this game, and they pretty much appear to deliver what they promised. Judging from reviews it sounds like the game is feature complete but very unoptimized. Yes performance a major issue, game breaking for many, but this will be fixed in time. If you’re getting it try City Planner Plays’ recommended settings from his benchmarking video around 17 minutes. Most importantly turn off Vsync.
I’m pretty excited but I’m really disappointed that bike lanes aren’t in the base game tho.
I’m out of the loop and thought this thread was about Counter Strike 2, had a good laugh thinking of that game adding bike lanes
Hahahaha true, I’ll try to remember to clarify that when posting outside of Cities Skylines communities.
I blew past the community, not on you!
Ayooo… really?
Bikes won’t be a thing at release, they want to add them later on
I honestly would have preferred they delayed the game to better optimize it and include bike assets and the bike system(s).
I think bikes will be a DLC addon, just like in C:S 1 and it’s purposeful. They never planned to add it in the base game I guess.
Yeah… https://www.reddit.com/r/CitiesSkylines/comments/148fghj/cs2_will_not_have_bicycles_at_launch/
Nvm if it’s gonna be included in one of the first DLCs, I’m content then. My plan was already to make a “historic” european city, so I wasn’t planning to use bike lanes at the start tho.
That’s fair, people are going to have to wait to make their own Rotterdam.
I’m expecting to have to wait up to 4 months before the game is optimized. As others in the comment section have mentioned, System Requirements are quite high. Off the Steam game page: “Recommended: Processor: Intel® Core™ i5-12600K | AMD® Ryzen™ 7 5800X – Graphics: Nvidia® GeForce™ RTX 3080 (10 GB) | AMD® Radeon™ RX 6800 XT (16 GB)”
I have a GTX 3060 and Ryzen 5 5600, but even I am worried that it’s not going to run well at medium settings across the board. The biggest leading cause of concern is how much more area there is to build on. That just means that there will be more to render. Time will tell in the end.
Now I don’t think I’m alone in feeling this way, but I feel like in this industry release environment of AA and AAA games. I’m expecting to be a bit disappointed with what we get at launch. Even after day 1 patch. I hope I’m wrong of course. But I’m just trying to manage my expectations.
I understand where you are coming from. I figure that by the time the game releases on console, CO will have a handle on performance so likely a few months as you say.
I will say that they are expected to deliver on the promised features at least. So many times with major studio game releases, there are fancy trailers with plenty of cinematic sequences with many promises of what will be in the game that don’t pan out for a long time after release if at all. CO has been clear what CS:2 will be to begin with, and made the trailers with in-game footage which is both impressive and transparent.
Gonna try it on Gamepass, keep playing modded CS1 and get it on Steam in a year or two when there’s more content and it’s on sale.
This makes a good case for Gamepass for those who want to just try it out, and also for cloud streaming for those who don’t have access to mid-tier gaming computers or better. (As much as I am against getting either subscription for myself)
I’ve got plenty of unfinished good games to work on now. I’ll get it when it’s cheaper and a little more fleshed out.
I was super excited. For the last two year i was always checking if there was news of a CS2. When they announced it I called my wife. I scheduled my vacation to start on the game’s release date.
And then the performance news got out. I cancelled my preorder and bought Baldur’s Gate 3 instead.
Your position is understandable, even if your story sounds a little exaggerated to me.
The thing Im most interested in is the traffic agency, how organic the traffic acts in the city. I guess I like the game more as a traffic simulator, then as a city simulator.
Hahaha the game is worth the C$60 I paid if the citizens don’t try to crowd one lane over the entire length of a highway.
Is that actually fixed? All I could find was somebody talking about the traffic AI and that it occasionally recalculates its route. But is it second by second, is it only when traffic is stopped? Like these are the important traffic effects I want to know about.
I don’t want to have a six-lane highway, with only a single lane being used.
I’ve watched a lot of the game so far. Yeah, it’s pretty much fixed. I think there more agents now than the first game, but traffic is significantly better. It’s almost a non-issue it seems if you’re somewhat reasonable with road designs.
I’m holding it for a huge sale. It’s a Paradox game, so we’ll have to see how much of what should be included content gets locked up as DLC.
I’m personally excited, but I am tired of all the doom and gloom talk. Performance will improve, and the mod changes may actually integrate better than steam. We’ll have to wait and see for sure, but I have more faith in CO than, say Blizzard or EA.
City Planner Plays did a benchmarking video he recommended:
- Turn off Vsync to avoid the worst stuttering
- Disable Dynamic resolution to have things look not terrible at low settings for a minimal performance improvement
- Turn off fog, volumetrics and depth of field
- Turn LoD to low
and the game should at least run without major stuttering even at 50k population, and generally 30k to 100k would only be about a 15-20% difference in framerate apparently. So for my PC with a 6GB card I should at least be able to run this game until I get a big city.
I’ll be sick at home during those exact days.
Patiently waiting.
Excited, but I’m patient, I don’t like paying good money to a beta tester and it’ll also take some time for the
Workshopmod library to grow.I’ll probably wait for a sale.
You mentioned the Workshop, so I wanted to drop this forum post here in case you weren’t aware of the recent news. C:S2 will not have mods available on the Steam Workshop. Mods will be available through Paradox Mods - although not at launch - which will allow for cross-platform mods (yay!) but means you’ll need to use Paradox’s platform if you want them (not as yay).
What does that actually mean from a player perspective?
Mods will simply be available in game and not via the workshop?
I believe so, and if it’s like the Stellaris mod system it’s pretty good