I have completed my anual Pixel Dungeon archive.
Over 500 version’s covered, more details, more icons, searchable content (prior PDF was image only).
Links to download all apk’s, jar’s and more are included.
PDF available HERE
User = Pixel
Password = Dungeon
or,
https://pixeldungeon.barnitos.net/
PDreport.pdf is in the Extra folder 📂
Updated Dec. 13th, 2024
I will address the REarranged icons.
I use several different tools, mainly apkanalyzer for icons. Some apk’s as you point out have multiple images and a few don’t follow standard protocol at all. When that happens the tools report no icon. I then do a manual extraction and edit that are then added to the final “tweaks” so that the next time I run the tools I don’t have to do it again manually.
The link’s point to my archive. My PD archive is close to 7GB and I connect to the Internet via cellphone which makes uploading painful. I am hoping to get my GDrive updated and then I will change the links to point to GDrive.
“My own guess for why there is so many incorrect…” Less than a dozen corrections on more than 400 games isn’t so many. I appreciate the reviews and don’t mind making the corrections. Once the bug’s are hammered out, updating and additions will be easy. That has been a long time goal for this project.
At least for me, the ic_launcher layers are reported as mipmaps and are always at same locations, so I don’t what is the block here to automatic retrieval of icons. I do not mean to insult, I am just suggesting how to automate it even further and with more compatibility.
That’s too relatable…
That’s really only because I pointed out games I know personally. There might be more PDs in list, that show debug icon because they did not set non-layered icon properly.