

I compiled it and played just enough to get the idea and ensure the code worked. I found it was easier to click on a spot rather than move to it. If you have ever played Hyperrogue or similar hex based games, the movement is the same and just takes time to get accustomed to it. I’m not sure what can be done about the map issues to “smooth” out the edges as it were. I think the mod would have to be built from the ground up to accomplish that, or, an additional sweep would need to be done to mask it. Again, I’m not the DEV of this mod, I merely found it and thought it worth mentioning.
The DEV includes his contacts on his Git site.
I’ve been watching for days now for the release :-) Looks great so far and works well from the executable launcher or JAR file, under Win11. Great job!