• @Blackmist@feddit.uk
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    421 minutes ago

    It needs to either become a generic commodity like a TV, or it will die.

    We can’t have this fragmented system. Imagine if you needed a Sony TV for PS, one for Xbox, one for PC, a standalone one that could run it’s own exclusive content…

    It’s good tech, and the immersion is unparalleled, but greedy company are going to burn it to the ground it so they can rule the ashes.

    It’s fucking madness that you can’t even use it to watch 3D movies on Netflix etc. There needs to be a generic box that accepts USB or HDMI input from all devices so you can at least use it for things other than gaming, even if it just puts it all in a big virtual screen.

  • JokeDeity
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    113 minutes ago

    Everyone complaining about intense sweating… I have to wonder if you guys are on the bigger side. Playing very active games on the Vive never made me sweat like you guys are saying.

  • @Vespair@lemm.ee
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    452 minutes ago

    I blame Meta. My Oculus Rift CV1 was working great until some random software update and now for some reason it won’t read my sensors as being connected via USB3.0 cable despite them being so, instantly rendering my expensive VR device a giant paper weight.

    I’m still salty about Oculus starting out crowdfunded then selling to Facebook. What a fucking betrayal.

  • JokeDeity
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    127 minutes ago

    It’s still pretty much gate kept to rich people. The affordable ones will make you sick if you’re not in the small lucky group that is unaffected. I’ve wanted to get into VR for years but never have the excess money to do it. I have noticed an uptick in YouTubers playing VR lately. I think this article and the developers polled are missing a lot of reality.

  • @ClassifiedPancake@discuss.tchncs.de
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    2 hours ago

    Sony gave up on the VR2 before it was even released. No promotion, hard to even find the games in the store, no free VR games in PS+, barely any investment in developers and exclusives. I don’t understand why anyone would expect a better outcome.

  • Queen HawlSera
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    53 hours ago

    I imagine when you treat VIRTUAL REALITY BEING REAL NOW as a fad, develop like two or three games for it, then never do anything with it again… yeah I imagine the market would decline…

  • @Chaosppe@thelemmy.club
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    13 hours ago

    As other have said, it’s extremely expensive to pc/vr and for those that can afford it, there isn’t enough content. For video browsing I find that I have a better monitor than the quest 3. (led vs qoled) so why would I bother? Plus I have a fiancé around me when I’m at home so it makes no sense to close myself off. I enjoy the product and maybe if it had better integration for multiple people, I might use it more often. The fix for the sweating is to use a bobovr s3 pro strap and to remove the headface. It also comes with a fan so it’s honestly very comfortable. But that’s another £100.

    I wish it could take off more, but I know it’s still just a gimmick.

    • JokeDeity
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      122 minutes ago

      It’s been difficult so far to make beams of light decide to stop middair, but maybe you have some ideas?

  • nickwitha_k (he/him)
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    109 hours ago

    I think that the biggest problem is the lack of investment and willingness to take on risk. Every company just seems to want a quick cash grab “killer app” but doesn’t want to sink in the years of development of practical things that aren’t as flashy but solve real-world problems. Because that’s hard and isn’t likely to make the line go up every quarter.

    • @interurbain1er@sh.itjust.works
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      2 hours ago

      It’s mostly the price. If you have 500 or even 1000 to invest to play games, first that puts you squarely in the top 1% worldwide but more importantly a VR headset is the worst choice in terms of breadth of games you can play. So the first choice will always be a PC or a console which leave the VR headset for the people who actually have 2k+ to spend for gaming and actually want one. A tiny tiny minority.

      If you add on top of it that you still have a 50/50 chance of getting nausea each time you play and that it’s a pain in the ass (or an additional expense) if you wear glasses, and the space requirement. It’s not a surprise if the market is stalled.

      As for useful implementation, my cousin is an orthopedic surgeon and they use VR headset and 3D x-ray scanner, 3d printers and a whole bunch of sci-fi stuff to prep for operation, but they are not using a meta quest2, we’re talking 50k headset and million dollar equipment. None of that does anything to the gaming market.

      My though is that the tech need to get a couple of order of magnitude better and be usable as a day to day computer for work. When I can code in one 10 hours a day without fucking up my eyes, vomiting myself, sweating like a pig and getting neck strain it will have the possibility to take over the computer market, until then, it’s a gimmick.

      • @taladar@sh.itjust.works
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        13 hours ago

        Even your hypothetical perfect headset would be useless in so many situations where you can game today, can’t use it in public, can’t use it while watching children, can’t use it while talking to other adults in your household,…

        Also, I think the idea that you even need that first person perspective for immersion is deeply flawed, lots of games make you feel immersed without that. Not to mention that it severely limits possible UI elements if you don’t want to break the immersion again.

        • @interurbain1er@sh.itjust.works
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          12 hours ago

          Oh I agree. Once you already have a PC or a console the added experience of a VR headset isn’t a great value proposition for the price.

  • Pika
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    15 hours ago

    I imagine the insane price to entry is a big thing.

    I had some disposable cash so I went with the index, I love it don’t get me wrong but, 1k is super fucking steep for an enjoyable system, and that’s ontop of the requirement they do it right when they make a game, many of them take vr as a minority and you can tell when a game puts it on the side burner

    • @chicken@lemmy.dbzer0.com
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      413 hours ago

      I have an Index also, one thing I find frustrating is that because the Quest has such a dominant marketshare and packages games differently, some smaller VR games and experiences I see seem to be only available as an apk file for Quest sideloading and there is no straightforward way for me to play them.

      The main reason I don’t use it more though is I never got past the physical discomfort, I still feel nausea playing most games for more than a few minutes, and headaches from the pressure on my scalp/face if going longer than that, ie. trying to watch a movie with the headset. So that basically means I’m not going to just spend a lot of time passively chilling out in VR, it has to be some specific thing I want to do that feels worth it to push through the discomfort involved and can be gotten through relatively quickly. Mostly that ends up being just Beat Saber.

    • @Maalus@lemmy.world
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      314 hours ago

      Also a lot of people are lazy. VR requires you to move more than playing flat games. Also it requires a decent PC which is an added cost. As you said - when it works (Payday 2, Alyx) there is nothing better. When it doesn’t, you can end up with physical symptoms.

      • @chiliedogg@lemmy.world
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        45 hours ago

        I’ve enjoyed my VR but rarely. When I game, I’m usually doing it to relax. Getting everything up and running, clearing space, etc so I can wear a device that makes my face sweat while I thrash about isn’t relaxing.

        VR is the gaming equivalent of going to a fancy restaurant with a formal dress code. It’s nice once in a while, but most of the time I’d rather just make a sandwich and stay in.

      • @sugar_in_your_tea@sh.itjust.works
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        313 hours ago

        Yup, $1k for a decent headset, $1k for a decent GPU, and you also need space to play. It’s a pretty big barrier to entry before you even get into the limited selection of games.

      • @Croquette@sh.itjust.works
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        112 hours ago

        Even though Facebook is a terrible inhumane corporation, they have the best product because it is lightweight, can be used without any base station and can be used without a pc-link.

        The fact that a VR set requires at minimum a 5x5 feets space with a computer within the vicinity is definitely hurting the VR market.

        So I just hope that we get something akin to the Quest but without the evil corporation bit.

        When I played Elite Dangerous with a VR headset, man was it magical. But I won’t dedicate a small room and a PC just for that experience.

    • @BluesF@lemmy.world
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      113 hours ago

      You don’t need anything like that much for a Quest 2/3. Quest 2 is obviously a bit outdated, but I still have fun with mine.

      • Pika
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        212 hours ago

        I couldn’t use the quest, it seemed to be on par with the psvr in terms of frames which gave me massive motion sickness

        • @BluesF@lemmy.world
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          05 hours ago

          Fair enough. Personally I find the motion sickness mostly down to the game rather than headset, I didn’t know that the frame rate had an effect!

  • @Nioxic@lemmy.dbzer0.com
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    1215 hours ago

    people choose consoles over pcs for comfort

    people choose pc for its capabilities (and for some, a different kind of comfort)

    people choose vr for the experience only - and it can get old quite quickly because the market is too small - not enough ‘content’

  • @robdor@lemmynsfw.com
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    512 hours ago

    My flight sim would say otherwise if it had a mouth. Also if it had a mouth… Uhhhhh… It might be another kind of sim…