• @RealFknNito@lemmy.world
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      1 year ago

      “basically we made a coloring book. It’s bland, boring, but some talented artists will add onto the poorly fleshed out systems later and keep it alive for five years. We love our modding community.”

      Watching Bethesda scrape together this new IP and it just being… Average… Is disheartening. I hope they’re just channeling their good ideas in ES6 but I’m losing faith.

    • Dr Cog
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      411 year ago

      Land on a planet, you step off the ship, and you suddenly get captured. Hard cut to black.

      Slow fade in… “you’re finally awake”

      • @Chailles@lemmy.world
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        131 year ago

        “Walked right into that UC ambush, same as us and that thief over there.”

        “That’s Solomon Freestar! The true High King of Skyrim!”

        And the dragons are just space ships and the souls you absorb are just… uh… radiation I guess from damaging the reactor. Or the magic space civilization from Starfield originated from here, so that’s why everyone has magic.

        I’m not backing down from the space ship dragons though, that part is just brilliant.

        • @sorrybookbroke@sh.itjust.works
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          1 year ago

          “Spaceships are dragons” Buddy we all know you’re just trying to make an excuse for your vore mod.

          “No, no, you need a warm and soft fleshy interior which you have to enter through the mouth, how else would you have dragon spaceships”

          We all know how this goes

    • @Klystron@sh.itjust.works
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      21 year ago

      I was actually pretty impressed with the loading, especially after coming from bg3. It was pretty much instant for me.

      • @123@lemm.ee
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        141 year ago

        Coming from bg3, I had the opposite opinion. BG3 loading screens take a while but it doesnt load very much unless your loading saves a lot. With Starfield you get hit with a small loading screen constantly like when transitioning in/out of ships, buildings, planets, etc.

      • Ech
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        121 year ago

        For me it’s not the speed, but the quantity. Docking? Loading screen. Launching off planet? Loading screen. Changing planet? Loading screen. Landing on the same planet? Loading screen. The only solution is to fast travel everywhere in an “immersive” space sim RPG. NMS and Elite:Dangerous have solved this issue. Bethesda needs to get with the times already.

  • kryllic
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    161 year ago

    They released the game 5 years too late, it was clearly made for a different market

  • @Miclux
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    131 year ago

    Empty, lifeless, soulless without a deep story.

      • @4am@lemm.ee
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        71 year ago

        Out of everything else, this is the most scathing criticism of this game I’ve seen 🤣

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️
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        1 year ago

        It’s funny and true; I have no desire to continue playing and yet I am still excited to get my hands on the toolkit and make my own shit because all I see are missed opportunities everywhere. Honestly, I kinda wonder how into sci-fi the devs actually are, because everything is surface-level and misses the mark on a lot of referencial material so often.

      • @Miclux
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        71 year ago

        So where are the space hookers?

    • ThrowawayOnLemmy
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      201 year ago

      I get that, but to me it all feels like cookie cutter material. Maybe I’m not searching right, and maybe I haven’t discovered enough, but I can’t help but feel extremely whelmed.

      • Zeusbottom
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        11 year ago

        In terms of exploration, it’s very similar to No Man’s Sky, another boring space game. Every planet has similar terrain, similar plants and animals, similar goals, and similar structures. The differences are ambient light shades, colors and patterns on the plants and animals, and clutter in the artificial areas. The player can go scan life forms and blast bad guys. That’s about it.

        But I don’t see how it could be any other way. How else does a studio scale up a galaxy such that every one of the 1000-odd planets is its own unique, interesting, engaging snowflake of a setting without spending hundreds of employee-years on each one?

        Maybe AI will be the answer, but I’m not holding my breath.

    • @Pratai@lemmy.ca
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      141 year ago

      There’s nothing like making a somewhat decent shell of a game, and then counting on unpaid labor to make it worth the price to play it.

        • @Pratai@lemmy.ca
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          1 year ago

          Skyrim and fallout were also complete Games when they were released. However, they were buggy disasters. It took tons of modders to fix them and make them what they are today.

          And bethesda didn’t have to lift a finger.

          … but don’t let me get in the way of that blind loyalty of yours. You’ve got that “new game honeymoon” thing going on. You should enjoy it while it lasts.

      • @Monkeyhog@lemmy.world
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        31 year ago

        Isn’t that kinda the entire point to Bethesda games and has been since at least oblivion? The modability of their games has long been their big selling point.

        • @Pratai@lemmy.ca
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          51 year ago

          If the selling point it’s that they require mods to work correctly, and they don’t pay those that out in the countless hours to make them, they shouldn’t make games. Period.

          I refuse to support this bullshit.

          • @Globulart@lemmy.world
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            -11 year ago

            And that’s completely fine too. But plenty enjoy and support it anyway, it’s working pretty well for them so far whether that pleases you or not.

  • @fibojoly@sh.itjust.works
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    71 year ago

    The penultimate step before they just release a barebones framework that just lets the community create all the content (including patching their shitty code) while they keep raking in the money.