• Eochaid
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    829 months ago

    Overblown and knee jerk.

    I’m enjoying the absolute fuck out of this game - hundreds of hours already and no regrets. This game is a lot deeper than anyone gives it credit for, it’s fantastic, and I’m looking forward to more of it.

    No Man’s Sky bores the hell out of me and yet I’m having so much fun exploring planets and raiding pirate bases and being surprised by handbuilt content in what I thought would be a procedurally generated dungeon. Not to mention the surprisingly deep side and faction quests. Oh and so many hours playing with the shipbuilder.

    I’m sorry you’re not having fun guys. But maybe you should focus on things that are fun for you?

    • @BallShapedMan@lemmy.world
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      99 months ago

      Agreed, at first I wasn’t excited about it but as the quests opened up I was in. I’m on the “new game+” right now and seeing what else I can mess up lol.

      My quests tend to end in a lot of shooting innocents… I don’t know why that keeps happening. It can’t be anything I’m doing…

    • @crapwittyname@lemmy.ml
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      89 months ago

      Same. I’ve got thousands of hours in Skyrim. It’s my favourite game of all time. But I’m more into sci fi than fantasy generally and Starfield is shaping up to be everything I would’ve asked for. It’s taken over my life and I have no regrets. Bethesda smashed it again.

    • @dmm@lemmy.world
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      59 months ago

      Hand made? I found a lot of copy pasted bases and ships between systems, to the point of thinking that I already visited those

      • Cethin
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        29 months ago

        Those are handmade, and it’s honestly the issue. If the bases were procedural out of descrete hand made chunks, it’d be less repetitive. There seems to be about five bases for the procedurally placed content, and once you’ve done it once it gets dull. It’s not even like they made furnature procedural or anything like that to change up the looks. They could have at least made different doors locked procedurally so you have to take different routes each time.

    • @CraigeryTheKid@lemm.ee
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      9 months ago

      Sorry, to clarify, after you mention NMS, all those funs/positives were about Starfield again, right?

        • @CraigeryTheKid@lemm.ee
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          19 months ago

          It was genuine! I’m also trying to gauge which to play next with the little time I have!

          The other one in the mix is The Outer Worlds, which also looks like “Skyrim in space”, even though it doesn’t get as many mentions.

          • Eochaid
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            9 months ago

            The only thing I said about NMS was that it bores me. The story is thin and nonsensical, characters are nonexistent. It’s a great sandbox with impressive technical merit, but that’s not enough to keep me engaged.

            Outer Worlds is pretty good but it’s an Obsidian title, for better or worse. The game world is bleak and terrible and it’s not any better at the end. Their writing is good and their characters are fantastic, and I enjoyed my time with the game but once I was done with the story, I couldn’t find much reason to keep playing.

            Starfield, on the other hand, is really big and really deep. There is a crap ton of hand-built content - seriously, hundreds of hours in and I’m still struggling to see it all. The four faction quests feel like separate games in themselves. Starship building is awesome. Outpost building is overwhelming and little pointless, but still fun if you like that kind of thing. Yes, there’s a bunch of planets with generated content, but it’s surprisingly varied. There’s a ton of variation in flora and fauna and even the generated dungeons. There’s a few times i went to an abandoned something or other expecting just some pirates or something and ended up with a huge cinematic fight and loads of what seems to be hand-built content. Best of all, you can play the game how you want.

            Don’t like planet scanning? You don’t have to. Hate the UC or Freestar Collective, fine you don’t need to do theor quests. Hate the ship builder? There’s plenty you can buy. Hate outpost building? Great, you can ignore it. Want to ignore the main quest and go be a pirate for a while? Go for it. The Crimson Fleet even gives you a couple of companions you can use if you hate how goody goody the Constallation folks are. This game rewards roleplaying choices more than any other beth title I’ve ever played.

            Also, no spoilers but the New Game + mode is legitimately innovative. The story actually continues through it in wierd and wonderful ways. This is a game I’ll easily still be playing for years.

            But my only advice is that you have to give it some time. It has a slow start and it’ll take a few hours to really start to click. So if you don’t want a game you have to spend a lot of time on, Outer Worlds will be a quick romp.

    • @Son_of_dad@lemmy.world
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      09 months ago

      Sadly I’ll never get to enjoy it, I’m not gonna buy an Xbox just to play it. Really really stupid that we’re still doing exclusive games in 2023. I’m a PlayStation user literally wanting to give Bethesda my money, but they don’t want it.

      • Lev_Astov
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        179 months ago

        Just think of it as a PC game that happens to also have an Xbox release holding it back for some reason.

      • @HeyJoe@lemmy.world
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        139 months ago

        As a PS person myself I don’t feel like we have the right to complain about exclusives! I’m pretty sure Sony has had way more than Xbox ever had and I am fine with it. In today’s market the only thing a console may have as an upper hand is an exclusive game. At least with Xbox games these days you immediately have the option to play on PC, which is what I do if I really want to play one, unlike Sony which has just started doing pc for exclusives but you are going to wait 1 or 2 years before it drops.

        I like buying a PS every generation because I know it will have the best exclusives to play just like I have a switch because it’s the only place to play a Nintendo game. If they didn’t have those games why would anyone even bother buying a console at all? If they all shared the same games 100% it would be a coin flip to whatever platform you invest in at that point.

        • Prophet
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          69 months ago

          Since the starfield exclusivity thing started, this point has always stuck with me: PlayStation owners buy PlayStation because of the expectation that they will get the best exclusives (and even most other games first). It was so bizarre to see them so brazenly attack Xbox over making starfield exclusive. They couldn’t see that they were beneficiaries of these same tactics for so long that they just accepted it as “the way it is.” Logically, why would you ever buy an Xbox if PlayStation gets better exclusives and the other great games first? No one should be surprised when TES6 is Xbox/PC exclusive.

          • @CaptainEffort@sh.itjust.works
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            19 months ago

            You can see how those two things are a little different though, right?

            PlayStation buys smaller studios, usually that they have history with, and helps them to build games from the ground up - even new IP’s.

            Microsoft bought a major studio that had a game near completion, a game that the studio fully intended on releasing on all platforms, and Microsoft exclusified it.

            To be clear, I actually don’t like exclusives at all. But there’s still clearly a difference here, and I can understand where people are coming from when they criticize Microsoft and not Sony.

            • Prophet
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              39 months ago

              You can see how those two things are a little different though, right?

              No, not really. Contrary to your point, Bethesda has worked quite closely with Xbox a number of times (especially back in the oblivion days) and Sony has never been interested in Bethesda’s ideas about games (support for Skyrim was abysmal on PlayStation and mods on PS3/4 were a joke).

              Is MS a huge jerk for yanking starfield out of the hands of the majority of console gamers? Yeah totally, but Sony is also a huge jerk (and has been) for a long time when it comes to negotiating exclusivity deals, which they have been able to do because they are the number 1 console. It’s really not hard to extrapolate how much leverage Sony has over the industry when you see that they have sold 75% more consoles than xbox (35 vs 20 million units sold PS5/XS). I believe the previous gen was even worse. The outcry over this would have been much smaller if the roles were reversed, because it would have just been business as usual for every gamer.

            • Cethin
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              29 months ago

              I don’t understand the difference honestly. Investment is investment. I think it’s stupid to do exclusives, but if one is going to build a walled garden then the other needs one too.

              I’m PC only so I don’t give a fuck. I can emulate a Switch and eventually I’ll be able to emulate a PS5. If they want exclusives, they don’t want my money. If they stop building walled gardens then great.

              • @CaptainEffort@sh.itjust.works
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                39 months ago

                I think it’s stupid to do exclusives, but if one is going to build a walled garden then the other needs one too.

                I agree, but how you go about that is important imo. I’m on PC too, so let me use a better example that might hit closer to home.

                Epic games. Their use of exclusives has garnered more hate then almost any other storefront in the pc space. But it’s not the exclusives in and of themselves - after all, people never cared when Fortnite didn’t come to Steam. Similarly, nobody lost their minds when The Sims was exclusive to Origin, or Assassins Creed to Uplay.

                The difference between these games, as opposed to other Epic exclusives, is that these games were built by these companies from the ground up. Nobody cares if Fortnite is an Epic exclusive because Epic made that game - it’s their right to keep it to themselves. The same goes for the Sims with EA, and Assassins Creed with Ubisoft.

                It’s only when Epic snatches nearly completed games that they had nothing to do with, that people get angry. So in this way, Microsoft is the Epic games of the console scene, while Sony is more akin to Ubisoft or something.

      • @scottywh@lemmy.world
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        59 months ago

        And I’m not going to buy a Playstation just to play The Last of Us, Spiderman, Detroit: Become Human or any of the other games Sony refuses to sell Xbox users.

        I’d love to play those games but Sony just doesn’t want my money.

        I’m not going to whine about it either though.

      • @Pratai@lemmy.ca
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        9 months ago

        Same. Can’t imagine the logic behind denying a product to a console that outsells yours 2:1. It’s fucking dumb.

        • Never_Sm1le
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          59 months ago

          Of course they do, games are bloodline of a console and you think M$ gonna give a game made by it to a direct competitor? It’s like Apple allow other phone OEMs to use iOS

          • @Pratai@lemmy.ca
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            -19 months ago

            I think it’s dumb to deny themselves the fuckton of money that PlayStation users would have paid to buy the game, and that I would guarantee you that they didn’t sell even close to enough consoles to make up for it considering it’s a pretty shit game to begin with.

            They could have recouped some of their money from it, but no- it’s a flop now.

            • Never_Sm1le
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              9 months ago

              Most of the “sale” of this game comes from xbox pass and that’s enough for M$. Xbox is already being outsold so giving Sony more advantage for a little recoup is stupid strategy.

  • @distantsounds@lemmy.world
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    439 months ago

    It’s just a clunky reskin of fo4 with no depth. I’ve put about 50 hrs in at this point & will probably continue for a bit because it’s a comforting loot cycle that pleases my lizard brain. It really lacks the feeling exploration possibilities that Skyrim & fallout worlds have. The bugs, UI, bland emptiness, and shit tier maps are why I wouldn’t recommend…but is a decent time kill if you’ve enjoyed their previous games

    • @Klystron@sh.itjust.works
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      39 months ago

      Verbatim my opinion. There’s nothing enjoyable here folks unless you like turning off your brain, fast travelling to planets and 100% search missions.

  • @Kilamaos@lemmy.world
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    419 months ago

    I honestly don’t get it. It’s Bethesda. We know them. We know what Bethesda does. Did people honestly expect something different? Did they delusion themselves into thinking it was going to be different?

    The game is exactly as i expected it to be. And I think it great.

    • @PeterPoopshit@lemmy.world
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      159 months ago

      I didn’t expect the game to be the best thing since sliced bread. I expected it to be a Bethesda game in space. That’s exactly what I got and I’ve enjoyed every minute of it.

    • @EveningPancakes@lemm.ee
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      99 months ago

      Once I changed my mindset to “this map of the solar system is really just like a flat plane in Fallout New Vegas, except with extra steps” then I was able to enjoy it more. I think games like No Mans Sky spoiled people in terms of an engaging space travel mechanic, even though Bethesda was honest from the beginning about there not being transitions into/out of planet atmospheres.

      The opening story about joining Constellation was pretty weak though.

    • @EssentialCoffee@midwest.social
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      79 months ago

      A lot of folks just got hyped up because hype and didn’t understand that this was a Bethesda game and was always going to be a Bethesda game.

      Anyone who understood it was a Bethesda game, seems quite happy with the product.

      • @jjjalljs@ttrpg.network
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        19 months ago

        Yeah I figured it was going to be a Bethesda game, and those usually frustrate me. I didn’t buy it. Maybe in a couple years when the Ultimate Edition is on sale I’ll try it.

    • @Aermis@lemmy.world
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      59 months ago

      I’m over 100 hours into it and have enjoyed every minute. I had to use mods though to make some aspects manageable tho. Like the UI and some bat files to increase merchants money. Little personal tweaks. Well… A lot of personal tweaks lol

    • @SnowdenHeroOfOurTime@unilem.org
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      49 months ago

      Apparently you’re not super mad about Skyrim having bugs in 2012 because that was just so unforgivable I’m still mad about it /s

      Sadly while I’m sarcastic here this is literally the truth for a lot of people. PS I played Skyrim like 200 hours and saw irritating bugs maybe like 3 times. It didn’t really bother or deter me from playing in any way.

      The haters of Bethesda games clearly have never written code. What they are doing in these games is honestly mind-blowing that it could be done so well that the games are actually playable

      • Cethin
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        09 months ago

        As a programmer, it isn’t mind blowing. Some of its neat, but pretty much all of it I’ve seen before at least as pieces. It’s also doing a lot worse and less than I’ve seen before too. Bethesda games are not known for their technical capabilities though, so I’m not too bothered by any of the technical stuff. A lot of the design is what bothers me. There’s so much friction for the player that you (or at least me) can never get immersed.

          • Cethin
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            09 months ago

            What did Starfield do that was mind blowing, in your opinion. I don’t recall seeing anything that I haven’t seen 10 years ago, including the scale.

    • @thisbenzingring@lemmy.sdf.org
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      39 months ago

      I’m waiting till after Christmas or the first sale. Hopefully by then it’ll have more wrinkles ironed out.

      This comes because I know Bethesda 😂

    • arefx
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      39 months ago

      Personally I think Bethesdas approach to their game design is EXTREMELY dated and frustrating. Also they made Fallout 76, one of the most dog shit games I ever played.

      They need some new talent making decisions on their games to make them more modern. The problems they have in their games should be inexcusable from a “AAA” studio in 2023.

      • @Algaroth@lemmy.world
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        29 months ago

        They’re still using the same engine they’ve used since Morrowind. That’s a big reason their games feel dated. As for Starfield itself it tries to do a lot of things but it doesn’t do anything perfect. Everything it does there are other games that do better.

        • Cethin
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          39 months ago

          Fortnite uses the same engine as Unreal Tournament from 1999! How could they?!

          • arefx
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            29 months ago

            Say what you want about fornite, personally I don’t play it, but in its current state fornite is a beautiful looking game.

            • Cethin
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              19 months ago

              Yep. I don’t play it either, but it looks great. UE5 can look amazing, but it’s built up from the engine they made for UT in '99. People don’t understand engines.

    • Cethin
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      29 months ago

      I have played every Bethesda game since Morrowind. Sure it’s a Bethesda game. That’s come in many forms though, and they will say they’ve learned lessons but continue to repeat them. For example, they said they learned their lesson with the “yes, no, sarcastic yes, more information” dialogue wheel. In Starfield it’s technically gone, but dialogue is functionally identical. No one complained because it was on a wheel, it’s because it didn’t provide options.

      Bethesda has gone through many forms, so “a Bethesda game” means different things to different people. Starfield they advertised as a return to form (as in, back to the classic style of actually a role playing game), yet it’s probably the game with the fewest options for role play. If you are young (started with Skyrim and later), then I can see not having the experience to know better. For those who do remember them and saw all the marketing of them acting like they cared about that style, it falls flat. It doesn’t help it released after the best RPG of the past decade or more probably, but it comes short of my desires (but not expectations) regardless.

      • @Goo_bubbs
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        29 months ago

        I’d argue that Baldur’s Gate 3 is the best RPG in at least 20 years. It’s been so long since we’ve had an RPG on its level that I had almost forgotten what it felt like. It makes me feel like the original Fallout games (from Black Isle Studios, not Bethesda) made me feel back in the day.

        • Cethin
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          29 months ago

          Yeah, it’s quite possibly the best ever. It takes what made classic CRPGs great but brings it into the modern era with everything we’ve learned. Compared to when it came out, it’s probably not the greatest, but comparing them all to each other directly it quite possibly is.

    • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️
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      9 months ago

      It’s been out longer and has improved over time. I’d wait until Starfield has been out for about the same length of time, see if things even out or continue to trend down.

      What needs improvement in Starfield, though, isn’t likely to actually be improved. Can’t even think of a time where a game’s story was re-written over time to be better.

  • ahornsirup
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    239 months ago

    Honestly, I’m amazed by the hatedom for Starfield. It’s … a Bethesda game (and it’s actually better at being a Bethesda game than Fo4). I’m not sure what people seem to have expected?

    • @sushibowl@feddit.nl
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      369 months ago

      My hot take on Bethesda is, they simply don’t do game design. They take their previous game, slap whatever is the fashionable mechanic of the day on top, and just roll with the punches until it sorta kinda works.

      They haven’t done any real game design probably since Morrowind. Since then they’ve added weapon armor crafting in skyrim, base building and weapon customization in fallout 4, and now in starfield they’re adding procedural planets, resource mining, Ship building… the game is collapsing under sheer feature count.

      The problem for me is, it’s not enhancing the core Bethesda experience; they are rather diluting it. All this extra crap just distracts from the actual thing I want from a Bethesda game, which is a big open designed world filled with interesting locations, characters and quests that you’re free to discover as you like. The procedural content especially is, like, antithetical to the formula.

    • @bogdugg@sh.itjust.works
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      269 months ago

      I believe it amplifies some of the worst aspects of their games. If I think back to what I liked about Oblivion, it was a world that felt lived in. Objects had purpose, characters had homes, content was discovered. It relied a lot on procedural content, but it felt like there was a strong level of cohesion between the procedural elements and mechanics. The disparate aspects of the game fed into one another. With Starfield, you get this huge increase in scope, but each individual part feels kind of empty and boring and clunky and slow.

      Here’s a contrasting example:

      In Oblivion, imagine if you wanted to steal something from a vendor. You have to wait for night, you have to pick the lock, items have actual value, you have to stealth in case they catch you, you know if they can see you, there are other things to do in the city in the meantime, and during all this you might find something unexpected along the way that completely tangents you off into a different direction. All these elements come together to create interesting player stories, and none if it needs to be tied to any guided narrative.

      In Starfield, all of these elements fall apart. The scope of the game means you’re constantly fast travelling from location to location. No single location has too much going on, and half the time what is there is sending you back out to space anyway, so you never really feel much connection to any physical place. The relative value of items is totally skewed because of the scale of ship related expenses compared to anything else, so what’s the value of stealing a cool rock? It’s also very difficult to tell relative weapon/item quality at a glance. I know that a steel sword is better than an iron sword; I have no clue why a Reflective Terrablazer is better than a Targeted Blurgun - and the default weapons usually don’t matter anyway because I would much rather have cool modifiers. The stealth and lockpick mechanics are both behind skill tree unlocks, so you’re far less likely to engage with those mechanics in the first place. The shops are all open 24/7 (I think? honestly don’t even know) so the day/night cycle seems irrelevant, so sneaking in to the shop is a no go, and I feel pretty limited in lockpicks and don’t really know where to reliably buy than a few at a time. And you never, ever, find anything surprising or compelling, and if you did it would be reduced to a quest checkbox.

      So to summarize: I don’t know who I’m stealing from, I don’t know why I would care to steal anything, it’s not obvious how stealthy anyway I am unless I skill into it, it’s not worth using my lockpicks, I’ll never be caught, and their door is always open. There’s zero motivation to actually engage with the world in a way that makes it feel alive. But it’s critical to note: all those systems are still there! You can do all this stuff in the game! But because of how things are structured, even though the game on a fundamental level is extremely similar, the way you interact with it is totally removed from the kind of emergent fun that makes exploring those worlds so fun. It’s just a smooth path of monotony to the next thing. The systems often amount to less than the sum of their parts.

      Now I’ll admit, some of this could be on me. Maybe I’ve changed. It’s possible. But man, I tried. Hey, what’s that cool cave on this planet? I’ll go check it out! Oh uhh, it’s nothing? There’s… a dead crab and a box with some old glue? Okay I guess?

      • @kmkz_ninja@lemmy.world
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        59 months ago

        I think vendors being open 24/7 was a quality of life choice. Different planets work on different time-scales. In skyrim, you fast travel from Riverwood to Whiterun, and it only takes a few in-game hours. You leave Riverwood at day and likely load into Whiterun at day as well, so shops and quest-givers are more likely to be up and open.

        In Starfield, the day/night cycle and the distances are so different and vast that every time you jumped anywhere it would be a 50/50 on it being night and you having to find a bed or chair to wait or not. I think that would get tedious, so the shoddy solution is that everything is open 24/7.

        • @bogdugg@sh.itjust.works
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          Oh you’re definitely correct. But I think many decisions were made in this way, and it compromises the core experience. There’s all these friction points between the different systems that make the experience feel disjointed. They are each fine in isolation, but they don’t talk to each other very well, in my opinion.

          Even Skyrim arguably suffered a little from problem of locations not mattering, but at least you needed to first visit the place to unlock it as a fast travel point, which meant you needed to travel there on foot, which meant exploring the world, which requires other design work that supports that experience. But for Starfield of course, these are planets so you can just fly there. It makes sense for what the game is, but it doesn’t make for a compelling experience. See that mountain? You can go to your map and fast travel there.*

          *I know it doesn’t work that way once you land on a planet, but you know what I mean

    • @bitsplease@lemmy.ml
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      139 months ago

      I did actually enjoy starfield (it wasn’t amazing or anything, but I don’t regret my purchase), but I have to say, I hate this argument.

      For one thing, being a Bethesda game doesn’t just immediately grant a pass for being bad in all the ways Bethesda games are generally always bad (bugs, bad facial animations, outdated mechanics, etc). Each game should be judged for how good of a game it is, not how good a " Bethesda game" it is.

      Secondly, and more importantly, the fact is that this time around is especially bad simply because all the typical “Bethesda” issues are just starting to become more and more egregious as time goes on. The fact is that if you handed me this game and told me that it was a heavily modded copy of FO4 I’d 100% believe you. Nothing in this game really shows a meaningful step forward either in tech or gameplay from what we’ve seen before. The only real “new” thing is ship to ship combat, which is frankly very lackluster.

      As for what people expected? Better. That’s pretty much the long and the short of it. They expected it to feel less clunky than FO4, they expected space travel mechanics that weren’t just glorified fast travel menus, and new gameplay that doesn’t just feel like the same shit Bethesda has been doing since Morrowind.

      That being said, the worldbuilding is phenomenal, as is typical of Bethesda, and at least for me, that’s where most of the fun came in, just wandering around and doing side quests to explore more of the world. But once you’ve more or less explored the world, there’s not much left to draw you in. The gameplay itself certainly hasn’t been fun enough to make me seriously consider a newgame+ any time soon.

    • OctopusKurwa
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      99 months ago

      Their biggest, most consistent fault isn’t bugs orjank, it’s the stale as fuck writing. They desperately need the hand the reigns to some new talent in that area.

      It feels like they’ve been incapable of writing a compelling narrative with interesting characters for decades now.

      • @Jakeroxs@sh.itjust.works
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        9 months ago

        Skyrim had some very compelling narratives, however it has the prior games lore buildup to build off of

        I feel like Starfield is a lot more “matter of fact” about it, wherein things are told to you moreso rather then needing to go out and “find” the lore.

        I also don’t know of any mysteries in the Starfield world that aren’t just… Explainable

        For example, terrormorphs or starborn, the game just tells you the details with hardly any effort needed to uncover the info yourself.

        Maybe I’m just way to into the FromSoft narrative style at this point where there’s tons of deep lore but they don’t just hand it to you on a platter, makes it more fun to theorize and dig

    • @aDuckk@lemmy.world
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      89 months ago

      I don’t think it’s a bad game at all. But the Bethesda formula is definitely showing its age and the muted tone and presentation of Starfield, compared to Elder Scrolls and Fallout, accentuates this. I have like a dozen other games vying for my attention and a huge backlog of other titles, and I’ve been struggling to find motivation to play Starfield as a result. If I’d paid CDN$90 for the privilege I’d probably feel more strongly about it either way.

    • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️
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      9 months ago

      It doesn’t have the same impact from the world design or story telling. It’s generic. It’s boring. It’s bland. The game play is exactly the same, but the motivation to give a shit about anything is gone because nothing about the world is very interesting aside from the aesthetics.

      Shit, man, even the books in the game are just excerpts from real books. Like… humans haven’t written anything new in the 200 something years since Earth’s exodus? Cmon.

  • @Kongar@lemmy.dbzer0.com
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    229 months ago

    I got it for “free” with my new cpu purchase. I played about 5 hours. It was a total slog. Put it down and have zero regrets. Bethesda has been making some very boring games lately imo.

    • @rosymind@leminal.space
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      69 months ago

      Skyrim was one of my favorite games for several years.

      I tried watching my husband play Starfield but I kept zoning out, using my phone, or getting up to do something else. I’d rather do laundry. Starfield is boring A.F to watch, and I have zero interest in playing it

        • @rosymind@leminal.space
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          19 months ago

          Fair point on Skyrim being more fun to play than to watch. I agree. And if you like Starfield as it is- then so be it! I’m not trying to shit on anyone’s enjoyment of the game

          BUT…my husband likes to try to optimize everything. So we’ll spend time looking at different aspects- some of the graphics just infuriated me. Some things looked so amazing, but others… meh or… wtf. The facial expressions are way behind the times, and everything he showed me seemed lacking in one way or another. Like that Aurora nightclub. The NPC’s are talking about what an amazing experience they are having, meanwhile it’s like 15 of them badly dancing or just standing around. They certainly didn’t look like they were having fun and they moved around like a group of homeless methheads

          He ended up playing some more of the game once I went to bed, and then conceeded that it’s lack-luster and moved on to something else

          • @Jakeroxs@sh.itjust.works
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            19 months ago

            Yeah, I got about 150 hours in, did all the side quests I could find, went through NG+ did almost all the things needed to ng+ again but now I’m just like… Meh why?

            I’m sure it’ll be a great game for modders, there’s already a good bit that help with some of the basics (UI, beth wtf) so I got pretty good moneys worth from the game and here’s to hoping I can take many more trips in like FO4 and Skyrim with mods to vastly improve things :)

            On the Aurora thing, I mean… You ever been in a club with people on Molly? They look out of their minds so… Doesn’t seem too far off lmao

            Bout to start a fresh run on New Vegas, been many many years so I’m excited :D

    • @Case@unilem.org
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      69 months ago

      I bought after it released.

      So far I’ve seen a lot of Bethesda typical bugs, but nothing game breaking yet.

      Yes the first few hours of a play through are a slog, after it opens up more it becomes much more enjoyable. A live another life type mod would make me immensely happy.

      That being said, Bethesda does a good job of making a platform for modding, and thats the KEY thing that keeps me buying, and playing again and again, Bethesda games.

      For that reason ESO just never had the magic to me, I understand a lot of mods found for single player games would be highly unbalanced and its not an option for an MMO. That said, without mods Bethesda games are lackluster and I quickly lost interest despite trying to enjoy it a few times. I like MMOs too, don’t get me wrong, I’m not someone who only plays shooters being introduced to an MMO.

      I’m excited to see what the modding community can do once the tools are released in 2024.

    • arefx
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      9 months ago

      Same got it free with my 7800x3d, played it for 15 minutes saw it ran like dog shit even on that CPU with a RTX 4090 and said fuck this.

      Cyberpunk 2.0 has been incredible though

  • @StereoTrespasser@lemmy.world
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    219 months ago

    I’m not surprised…it’s just okay. I’ve put maybe 25 hours into it and it’s not grabbing me like I hoped it would. Fast traveling everywhere is boring, inventory management is a nightmare, and the UI is frustrating. The last straw for me was during the " Rook Meets Queen" mission >!where I’m supposed to be deep undercover in the Crimson Fleet yet I can’t progress until I pay them 45,000 credits because there’s a bounty on my head. Seriously? Either I’m undercover or I’m not. !< So I put it down to revisit Cyberpunk, and I’m hoping once I get through that the kinks will be ironed out and the mod tools with MO2 support will be ready. I still have more fun playing a heavily modded Skyrim.

    • @fibojoly@sh.itjust.works
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      109 months ago

      What? The developer whose UI has been consistently shite from game to game, only for mods to come to the rescue, has released yet another obnoxious UI? Whose games are pretty much universally “great with mods”, is meh right out the gate? Colour me shocked!

    • @Dublin112@lemmy.world
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      9 months ago

      Funny, that’s the exact mission that made me lose interest in the game as well. >!I hopped on that day for the base building and eventually ship building but I guess I had a stolen item on me and triggered the mission. I don’t want to be forced to do this mission or pay the fine when all I wanted to do was play a different portion of the game that was available to me.!<

  • @vjxtdibobyd@lemmy.world
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    9 months ago

    Every time I go play it I barely make it an hour before I get incredibly bored. I think the Bethesda formula really didn’t translate well to the bland space theme and has just run its course in general, at least for me. The nagging issues like endless loading screens, forced fast travel, miniscule carry weight, annoying UI, and lack of basic settings don’t help either. I know there are mods to fix some of those, but we really shouldn’t have to rely on mods to do something as basic as change the FOV in a game published by a billion dollar company.

    • @Astroturfed@lemmy.world
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      39 months ago

      Solid points. I’d of preferred they just made another decent fallout game. I think I tolerate some of their shortcomings in those games better because of nostalgia…

    • @Goo_bubbs
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      29 months ago

      Honestly, I was surprised to hear that the game forces fast travel. I mean, a small indie company like Hello Games managed to make a procedurally generated universe where you can hop in your ship, fly off the planet, and either cruise through the galaxy or turn on warp speed and leave it all behind. Hell, you can even do it all in VR.

      Yet, somehow, Bethesda made a space exploration game that doesn’t really let you explore space.

      Of course, this is only what I’ve heard about it. I’ve been way too busy playing Baldur’s Gate 3 to play anything else. But my hype for eventually playing Starfield has dwindled to a solid “meh”. Maybe I’ll play it sometime when I don’t have anything better to do.

  • @Affidavit@aussie.zone
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    149 months ago

    Game is kind of ‘meh’ at the moment. I paid more for this game than any other in my life, yet I am disappointed in what it’s achieved.

    The outpost mechanic is completely and utterly pointless, inventory management is a disgrace, questlines are forced and inflexible.

    I will revisit in 6 months or so in the hope that modders finish making the game that Bethesda started. I have learnt my lesson to not buy a Bethesda game straight away though.

    • @chatokun@lemmy.dbzer0.com
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      29 months ago

      I forgot I was paying for game pass, so that’s why I’m playing it now. I’m having some fun, but the revisit when mods finish feels pretty true. I only have one loaded atm, but definitely considering some others.

    • @neokabuto@sh.itjust.works
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      9 months ago

      The outpost mechanic is completely and utterly pointless

      I’d say it’s worse than pointless. The only reason I can see to use it (outside of XP farming) is to make the grind for research/crafting easier, but it even fails at that since you can buy/loot any resources you need for less than it takes to set up the outposts. It can’t even make one of the other half-baked systems less of a pain to deal with.

  • @Blizzard@lemmy.zip
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    119 months ago

    That’s just Steam. Perhaps it’s being held in higher esteem by the Playstation communi… oh wait.

  • @yamanii@lemmy.world
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    119 months ago

    This is easily their best game post morrowind, in both story and gameplay, but I’m also not playing it anymore since it’s so cpu heavy that it’s forcing me to wait for fan patches or something; and I’m playing Cyberpunk just fine.

    • Cethin
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      29 months ago

      Is it really? What makes you say that? I don’t agree. There’s no more role play than FO4 (likely less). They removed the “yes, no, sarcastic, more information” wheel but the functionality is literally identical, just presented differently. You have relatively little freedom in how you play the game. The systems connecting things together also do a poor job connecting it. I don’t care for it. I am a huge fan of sci-fi and have been playing Bethesda games for a long time, and this one doesn’t do it for me.

    • @PeterPoopshit@lemmy.world
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      129 months ago

      I play on medium settings. Some scenes look borderline photorealistic. Other scene and lighting combinations looks worse than 2005 Battlefront 2.

    • Trantarius
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      79 months ago

      I’ve been playing on minimum graphics, and it looks much better than any previous Bethesda game. The performance isn’t too great, and the TAA is a bit blurry, but it’s tolerable.

    • @wutBEE@programming.dev
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      69 months ago

      I’ll need to double check if it looks like this outside of conversations, but I certainly feel like I’ve been playing a much better looking game than this.

      Looks to me like this was cranked to low. About as honest as using a Mortal Kombat 1 screenshot from the Switch, but I guess it’s their fault for allowing people to lower their graphics like this.

    • Cethin
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      29 months ago

      The game is usually quite attractive, but skin in particular is pretty bad in a lot of lighting. Subsurface scattering would go a long way to making them not look like clay, but there are other methods to fix this as well.