Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.

  • @Mereo@lemmy.ca
    link
    fedilink
    1611 year ago

    The whole thing seems rushed because the CEO of Unity, John Riccitiello, was the leading advocate of microtransactions when he was at EA, and now he is instilling the same culture at Unity.

    How will they differentiate between pirated copies and legitimate copies? How will they distinguish first-time installs from repeat installs? Can we trust their algorithm? It just doesn’t seem possible.

      • Ertebolle
        link
        fedilink
        88
        edit-2
        1 year ago

        It may have been more like:

        Unity: “We love money and hate our customers, who can we hire to realize that vision?”

        EA CEO: “Finally, a job that understands me”

      • Ech
        link
        fedilink
        English
        491 year ago

        Unity: Everyone really seems to hate EAEA sure is making a lot of money

        Also Unity: Let’s hire the CEO of EA

        🤦

        Ftfy

    • Big P
      link
      fedilink
      English
      691 year ago

      If there was a foolproof way of checking for a pirated copy they wouldn’t be making a game engine they’d be making DRM

    • Echo Dot
      link
      fedilink
      291 year ago

      I’m not sure why they hired him.

      “Hey we’re looking for a new captain, why don’t we go for the guy who repeatedly sails into rocks? He’ll be good.”

    • Otter
      link
      fedilink
      English
      261 year ago

      Key bit feels like “can we trust their algorithm”

      It’s hard to enforce a “just trust me, this is what you owe”

    • ampersandrew
      link
      fedilink
      211 year ago

      You can usually tell a unique machine apart from another via MAC address, but even that has issues, and that’s giving Unity the benefit of the doubt when they haven’t earned it.

      • Silvus
        link
        fedilink
        391 year ago

        If I buy a new computer, they shouldn’t be charged again because I installed on the new machine.

        his is ignoring the “we don’t collect personal data” but “we will definitely know if you install it once or multiple times “we have ways””

      • @BlameThePeacock@lemmy.ca
        link
        fedilink
        English
        351 year ago

        MAC addresses are per network Interface, my computer has three technically and uses two of them on a regular basis.

        A terrible tracking method.

      • @Swedneck@discuss.tchncs.de
        link
        fedilink
        301 year ago

        MAC addresses are absolutely trivial to spoof, to the point that it’s just a drop-down option on linux lmao, so yeah good luck with that one

        • Are MAC address even shared ocer IP? as I understand MAC is for routers and other equipment to connect themselves, what MAC address are they going to receive? The one of the PC or the one of my router?

      • @wim@lemmy.sdf.org
        link
        fedilink
        141 year ago

        Except iOS will randomize its mac adress at each boot / after a while to prevent users being tracked by rogue WiFi networks, which is actually a thing being used to track consumers in commercial spaces etc. So that wouldn’t work.

        • @Lojcs@lemm.ee
          link
          fedilink
          31 year ago

          I don’t think it randomizes its actual mac address, it just gives a different one to different wifis

        • I think this is rather about checking the MAC “from the inside”, as a program running on the computer. This will work on a PC, as I think neither Windows or Linux systems restrict reading the MAC addresses of network interfaces and such, by default at least. On phones, I don’t know. But the point is that now the “attacker” is not on the wifi network you want to connect to, but inside your computer, and wifi mac randomization is worthless. Not just that they might have access to the original MAC of the wifi interface, what about the MAC of other interfaces like the cellular data interface or ethernet (over USB, when its supported), and then theres tons of other info too by which they can identify the device.

          • @wim@lemmy.sdf.org
            link
            fedilink
            31 year ago

            Well, if your mac address changes every time you connect to a different network, Unity would be detecting and billing for a lot of false positives, so it would be a bad method to identify unique devices.

      • Echo Dot
        link
        fedilink
        31 year ago

        There is still a lot of questions. How many components can I change and it still be the same computer and not a new computer? If I replace one component every two months after about a year I’ll have a new computer I’ve kind of ship of Theseused may way to a new rig. At what point would I have to buy a new licence?

        If I don’t ever have to buy a new licence in that scenario why do I have to buy a new licence if I buy a new computer outright, it’s functionally the same difference.

        • ampersandrew
          link
          fedilink
          41 year ago

          You’re asking all the same questions we asked 15 years ago, when DRM started limiting installs on games like BioShock.

        • @jarfil@beehaw.org
          link
          fedilink
          3
          edit-2
          1 year ago

          The MAC address is the address of the network card, which can be either built into the motherboard, or on a replaceable card… so if that was the only thing they tracked, you could replace everything except that… unless you have a network card with an editable MAC (they don’t need to be unique worldwide, only on the network they directly connect to).

          Microsoft seems to use a slightly different system, where they’d generate a sort of hash for all the components, then allow a limited number of changes per year, so you can change the while computer a limited number of times a year… but they call home all the time.

          • Echo Dot
            link
            fedilink
            11 year ago

            My phone at least has a setting where I can choose what it does regarding a MAC address.

            It can either use a randomised MAC address or it can use the MAC address of the router itself (can’t really see why you’d ever want to do that). So while I am sure traditionally the MAC address comes from the network card it’s clearly not the only way to derive one.

            Also I’m almost positive that I went to change my graphics card and that changed my MAC address. It was years ago so I can’t remember the details but I remember it causing some problems with some work software until I realised that’s what had happend and just remapped the licence.

            • @jarfil@beehaw.org
              link
              fedilink
              1
              edit-2
              1 year ago

              The MAC address is the Ethernet address of a network card endpoint, whether fixed or not. Multiple network cards, multiple MAC addresses. A single network card can also respond to more than one MAC address, or use randomized ones like in the case of your phone. They still tend to come with a factory fixed one, that is just used as a default when nothing else is changing it.

              it can use the MAC address of the router itself (can’t really see why you’d ever want to do that)

              That’s… are you sure is what it says? There are MDM managed networks where a router can push an MDM profile to a device, and set its MAC that way, maybe it’s something like that?

              A graphics card “shouldn’t” have a MAC address… unless it has an output which can push Ethernet traffic (FireWire, HDMI HEC, etc.). A bit weird to have a licence locked to the GPU’s whatever-port MAC, but possible.

  • @Platform27@lemmy.ml
    link
    fedilink
    English
    571 year ago

    Lying about collecting that data, because they do (and I block it). Not lying, but backtracking on everything else.

    • @nothingcorporate@lemmy.todayOP
      link
      fedilink
      391 year ago

      You’re right, they’re absolutely collecting data, but saying they can’t differentiate between activations and then saying “oh yeah, actually, we can when it comes to (piracy/bundles/charity/etc.)” less than 24 hours later tells me that not only do they not care about game devs, but they think we’re stupid too.

      • @dfyx@lemmy.helios42.de
        link
        fedilink
        131 year ago

        It also tells me that this is the first time their internal devs have heard about these plans. This is the C-level‘s wet dream, not something they have actually implemented yet.

        But hey, it can’t be that hard, can it? The code monkeys should be able to get it to work in three months, right?

      • @Platform27@lemmy.ml
        link
        fedilink
        English
        9
        edit-2
        1 year ago

        There’s a couple of ways to block it.

        1. Via an application Firewall, which will run on your PC. Safing’s Portmaster works on both Linux and Windows. Objective-See’s LuLu is a good Mac option. Both of these tools are free and open source.

        2. If you know Unity’s IPs, you could block it in your firewall. I’m guessing you do not. Though, with a little work, it can be done.

        3. If you can’t do either, you could at the very least block it at the DNS level. This will stop the software getting those IPs. It doesn’t really work if the IPs are already baked into the software, but that is incredibly unlikely in games. A great configurable DNS provider is NextDNS. If you have the know how to self-host a Pi-Hole or Adguard Home are great options.

        There’s also ways to analyse that traffic, which I won’t go into here.

        • Tick Dracy
          link
          fedilink
          11 year ago

          Thank you for the inputs. I guess that it can also be blocked at a router level, I guess?

  • @dom@lemmy.ca
    link
    fedilink
    471 year ago

    Ok so if they are now only charging for the first install, why aren’t they just charging an extra fee per sale? Wouldn’t that accomplish effectively the same thing? (And actually work out in unity favour since not everyone who buys a game downloads it)

    • Veraxus
      link
      fedilink
      271 year ago

      Because they realize that a huge number of their customers are small indies, and they want to be able to squeeze them - the majority of their customer base - not just the minority of big companies (who are also the most likely to fight back legally).

      Just look at how their scheme squeezes smaller, poorer developers way more than big ones. If Unity went by points like, say Epic does with Unreal, they could shake down the big developers… but wouldn’t get much out of the indies.

      • @Damage@feddit.it
        link
        fedilink
        141 year ago

        Which is the opposite of what smart companies like Adobe do. You facilitate the small players in hope that they grow big and keep using your products at a larger scale.

      • Amju Wolf
        link
        fedilink
        141 year ago

        That’s probably pretty negligible numbers. In fact I’d suspect that the number of people who buy a single copy that they then install on multiple devices is lower than the number of people who buy a game and never play it.

        It’s also much simpler to implement and the numbers are verifiable. Unless… that’s exactly what Unity wants; just “trust me bro this is the correct number” kind of deal.

        • @narc0tic_bird@lemm.ee
          link
          fedilink
          151 year ago

          People eventually upgrade their computers. Swapping out mainboards and/or reinstalling Windows probably counts as a new device.

          • Rikudou_SageA
            link
            141 year ago

            Also Steam Deck - every install and uninstall is considered a new computer. That’s true for Linux gaming using Proton in general, but the rest of Linux gaming is not as relevant.

          • Amju Wolf
            link
            fedilink
            English
            11 year ago

            Right, but how many people keep games for that long? How often do they reinstall? It’s tiny numbers. Even if it’s 1 in 100 installs that’s a tiny extra cost compared to the rest. In reality it will probably be much lower, and - again - most games have at least about 30% unplayed ratio.

        • TwilightVulpine
          link
          fedilink
          31 year ago

          I don’t think so. Even casual players reinstall their favorite games on everything they can manage. Think of Stardew Valley.

          • Amju Wolf
            link
            fedilink
            English
            11 year ago

            Favorite, long lasting games will definitely suffer more from this. But it should still be a tiny issue.

        • Mkengine
          link
          fedilink
          21 year ago

          The only major reason I can think of is people playing on PC and Steam Deck, using the cloud save to play on both. Sometimes I want to play the same game on the big screen and sometimes in bed.

    • Dudewitbow
      link
      fedilink
      10
      edit-2
      1 year ago

      It work for paid games, youd have to apply it to microtransaction level if by f2p game, which is the real target for the change.

      • TwilightVulpine
        link
        fedilink
        11 year ago

        Which is why Unreal Engine charges by revenue rather than by sale/install. It doesn’t matter if the game if F2P, money earned is money earned.

    • @TGames@beehaw.org
      link
      fedilink
      2
      edit-2
      1 year ago

      They’re offering to reduce/wave the fee if you’re using other Unity services. Given this change has the biggest impact on freemium games that rely on free downloads to get a large install bases and which rely on the kind of services that Unity will give you a discount for using, well, it’s not hard to connect the dots. Especially when you remember Unity merged with a ad company recently.

      Other than that it might be a way to take a bite out of services like Game Pass or Geforce Now. The deals devlopers get for theses are potentially very low revenue per “install” so it’s possible this would make them more money than taking a percentage of the revenue.

    • Echo Dot
      link
      fedilink
      31 year ago

      Well it kind of is. Either they can differentiate between a new install and a repeat install, or they can’t.

      • @recycledbits@discuss.tchncs.de
        link
        fedilink
        14
        edit-2
        1 year ago

        It’s also possible that they can’t track new installs either.

        FAQ:

        How is Unity collecting the number of installs?

        We leverage our own proprietary data model and will provide estimates of the number of times the runtime is distributed for a given project – this estimate will cover an invoice for all platforms.

        Which is some kind of weird nebulous BS.

        They’re not saying their engine phones home and/or collects data from end-user devices. With the associated data protection nightmares.

        • luciole (he/him)
          link
          fedilink
          151 year ago

          Oof. This is corporate lingo for “we’ll pull a number out of our ass and charge the dev accordingly”. “Proprietary data model” makes it clear they intend to remain conveniently (for them) opaque about it.

  • Bellatired
    link
    fedilink
    English
    251 year ago

    The fact that they went forward with this decision means they’re not so wise at lying. It sounds more like last-minute damage control, but I doubt this will stop their greed. What I’m wondering now is how will the Chinese game companies react? Everybody get your popcorns ready.

  • @webghost0101@sopuli.xyz
    link
    fedilink
    251 year ago

    So does this mean every single unity game will have unity online drm now? Or how else will they be able to tell? Seem so much more convenient to take a cut from sales instead

    • Gamma
      link
      fedilink
      English
      21 year ago

      Considering it applies to games released before 2024… they would have to already have their own tracking built in

  • crossmr
    link
    fedilink
    231 year ago

    This is wizards of the cost all over again. Unity learned nothing from them.

    • @that_one_guy@beehaw.org
      link
      fedilink
      21 year ago

      Don’t worry bro, if we make a terribly designed system that directly benefits our bottom line, we will totally fix it and make it fair. Trust us.

  • @decivex@pawb.social
    link
    fedilink
    121 year ago

    What does ‘install’ mean here anyway? Most unity games I play are either distributed as archives or installed through third party launchers.

  • @Elderos
    link
    11 year ago

    My guess is that they have some heuristics and wil compile a bunch of data based on everything they can get their hands on, could be number of reviews, data from the platforms or whatever. Coupled with their own anonymised analytics they will have a number with some degree of accuracy.

    I would never have predicted this move in 1000 years. Tracking download seems insane. Like a fake good solution that made sense in the infinite-meeting culture but for which no actual analysis was done. Hell, I would have expected Unity to try to monetize its industrial solutions and to leave mid-sized game studio alone.