- cross-posted to:
- starfield@lemmy.zip
- cross-posted to:
- starfield@lemmy.zip
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
The issues are way overblown. I have a mid tier system as best (2070S 8700k) and with the DLSS mod and some performance tweaks I play on Ultra.
Edit: down vote all you want losers you’re still wrong.
The issues are way overblown. I just bought a new car and with brand new tires and a few tweaks from my local repair shop I can go the speed limit now.
How is a 2070S equivalent to a new car?
I love Starfield and has been playing it every day since launch. It runs like dogshit. Sure it doesn’t stutter or anything but I can’t, for the life of me, get the average FPS in outdoor areas to be anything higher than 70. 5800X + 3080 Ti. It doesn’t matter how much I lower the setting, the CPU overhead is crazy.
so it does not stutter or anything and it does run on an average of 70fps outside and in taxing environments and you are describing this as dogshit?
lol. no further questions.
If I set the resolution to 1024x768 and the graphics to Low but the FPS is still the same, something is wrong.
That just means the bottleneck isn’t graphics rendering.
it seems the current meta is to hate on starfield at the moment. I would suggest to keep playing and enjoying the game and not to post about it.
but yeah I feel the same.
That is always the meta with new and popular AAA games. Especially since PS players are salty MS denied them the game there’s even more salt and a lot of tribalism hehe.
except if the game is Zelda or Elden Ring 😅, which both also ran pretty bad
Well Nintendo has a shitton of tribalism considering how anti consumer they are in general. Fromsoft just has a lot of good reputation…justifiably so
I will wait regardless.