- cross-posted to:
- starfield@lemmy.zip
- cross-posted to:
- starfield@lemmy.zip
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
so it does not stutter or anything and it does run on an average of 70fps outside and in taxing environments and you are describing this as dogshit?
lol. no further questions.
If I set the resolution to 1024x768 and the graphics to Low but the FPS is still the same, something is wrong.
That just means the bottleneck isn’t graphics rendering.