• @RecklessDwark@lemmy.ca
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      31 year ago

      Valve (as a developer) has always been about pushing boundaries, not making money.

      Half-Life showed you can tell a story and create a world without cutscenes

      Half-Life 2 showed the power of using physics in a game engine as a gameplay mechanic

      Portal showed the versatility and accessibility of puzzle games as a mainstream genre

      Team-Fortess 2 showed the openess of a casual, class-based shooter

      CS:GO showed the interest in a competitive shooter

      HL:Alyx pushed VR to its edges in showing an interesting world and gameplay without feeling like a tech-demo

    • @skates@sh.itjust.works
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      21 year ago

      I haven’t played too many valve games. The only complaint I ever hear about valve is exactly what you said: they don’t release enough. There’s only so many left for dead mods I can play.