• @RecklessDwark@lemmy.ca
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    31 year ago

    Valve (as a developer) has always been about pushing boundaries, not making money.

    Half-Life showed you can tell a story and create a world without cutscenes

    Half-Life 2 showed the power of using physics in a game engine as a gameplay mechanic

    Portal showed the versatility and accessibility of puzzle games as a mainstream genre

    Team-Fortess 2 showed the openess of a casual, class-based shooter

    CS:GO showed the interest in a competitive shooter

    HL:Alyx pushed VR to its edges in showing an interesting world and gameplay without feeling like a tech-demo