• AutoTL;DRB
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    56 months ago

    This is the best summary I could come up with:


    Microsoft’s open-source DirectX Shader Compiler that is open-source and derived from the LLVM/Clang compiler infrastructure is out with a significant new release as it begins preparing for “HLSL 202x” as a big leap for the High-Level Shader Language.

    With today’s DirectX Compiler v1.8.2405 release, just the first component of HLSL 202x is being rolled out.

    It is intended to serve as a bridge to help transition to the expected behavior of the modernized compiler.

    In previous versions, un-suffixed literal types targeted the highest possible precision.

    We are eager for feedback about this build positive or negative, related to compile times or correctness."

    Downloads – both the source code and Windows / Linux binaries – and more information on today’s DirectX Compiler v1.8.2405 release can be found via GitHub.


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