• @Sanctus@lemmy.world
    link
    fedilink
    English
    807 months ago

    It is bullshit tho. I feel like for how massive these libraries are, I should be able to do that. Even if it requires a death certificate to make the transfer.

    • The Snark Urge
      link
      fedilink
      English
      417 months ago

      This is what steam is: a lesser form of ownership in exchange for the perks of the platform. I’ve come to prefer physical media first, DRM free second, and steam third. It’s just not as good of a value proposition to me compared to outright ownership (of the license to use the software, I know we don’t own “the game”).

      • Nate Cox
        link
        fedilink
        English
        367 months ago

        Physical media today isn’t really much better though, increasingly frequently all a disk gets you is a license to activate a digital copy anyways, with a “must be online for first play” requirement.

        • @FigMcLargeHuge@sh.itjust.works
          link
          fedilink
          English
          187 months ago

          That’s exactly how I ended up with a steam account. Bought a Civ V cd and the game isn’t on the cd, just an installer for steam and a key.

        • The Snark Urge
          link
          fedilink
          English
          57 months ago

          It’s sadly true. I have been lucky so far, but I know one day I’ll accidentally give money to a developer who does this

          • @teawrecks@sopuli.xyz
            link
            fedilink
            37 months ago

            I’m curious what recent games you’ve been able to purchase physical copies of that ran without updating or validating using the internet. I didn’t know any publishers still did that, at least not on PC.

            • The Snark Urge
              link
              fedilink
              English
              17 months ago

              I admittedly don’t buy many games lately, especially not from the big budget crowd. BG3 seems to run fine without internet, as do Sea of Stars and Noita.

      • @grue@lemmy.world
        link
        fedilink
        English
        157 months ago

        (of the license to use the software, I know we don’t own “the game”).

        No, you don’t own the copyright, but you do own your individual copy. Don’t fall for the “licensed, not sold” self-serving propaganda.

    • @teawrecks@sopuli.xyz
      link
      fedilink
      77 months ago

      Add it to the list of ethical circumstances for piracy.

      In fact, for the titles I cared about, I would contact the studio/publisher themselves, explain the situation, send a death cert and a steam account, and see if they would allow a transfer or grant a new key. If not…they’re part of the problem.

    • @DudeDudenson
      link
      07 months ago

      At the end of the day steam is also selling licenses not games. They might be the least diabolical shop around but copyright laws still apply.