I was wondering if there were some good resources for the concepts of a FPS inventory. My current idea to to just have a JSON file with every item having a “name” “type” “weight” and “count” propertys. I was thinking this would have the added benefit of using a single list that can be used for multiple menus(ie: healthpacks menu, ammo menu, etc)

Are they different approaches or resources for FPS inventorys?

  • @eRac
    link
    English
    89 months ago

    If the items are standardized, all you need in the inventory is an item ID of some sort and a count. You then have an item DB that has name, icon, weight, etc for each item.

    If you have random items, you need to store more properties, but you should keep the inventory structure as slim as you can.