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Cake day: December 29th, 2023

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  • eRactoLemmy Shitpost@lemmy.worldIn the cave
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    5 days ago

    You should look at a set tour for Technology Connections on YouTube.

    His backdrop is a wall of cube organizers with interesting objects and artifacts from previous episodes. Each cube is backlit, some with flat colors and some with pictures.

    The backlights are actually TV screens displaying an array of images that align with the edges of the cubes.



  • Different issues. The 101% issue is that the released video is shorter than the time elapsed on the timestamps. The difference between timestamp and playback speed adds up over time to 7ish minutes iirc.

    This issue is that the video is made from two clips. One cuts out at 11:58:58 and the other immediately cuts in at 12:00:00, showing a 00:01:02 gap in the timestamps. Examination of the file shows details of the source clips, indicating that the first clip continued for multiple minutes after the cut. That would make it overlap with the second clip, which is played in its entirety.


  • I haven’t played with 2D particles, but in 3D you can make the spawned particles not behave as if they are parented to their spawning node. It allows you to spawn them in a moving area, but not move with the area.

    I can’t remember the option, but it’s in the inspector.

    The downside for something like this is that the area outside of the spawner won’t have any particles, so it will look like it just started raining anywhere you go.

    You could set up particle ‘tiles’ that are pre-computed and start full of rain, then just toggle them on and off depending on player position.