

Summary: They were seeing a disconnect between Arkham Asylum player stats and sales, indicating a large portion of the playerbase blasting through the game then selling it back to retailers. WB studios were directed to explore ways to lengthen player engagement, preferably enough to keep the game forever.
The nemesis system gives some light procedural flair to an otherwise-deaigned experience. I don’t think it did what they hoped it would, but it was still a great mechanic.
This guy is a professional. He’s been in the national security game for decades.
With that in mind, I kind of suspect that he added the journalist intentionally to draw attention to the insane comments against our closest allies.