• @orclev@lemmy.world
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    111 year ago

    Shoutout to Bevy as well. It’s not as user friendly or polished as Godot but it’s a lot more powerful. If you’re a talented game dev I’m sure you could do some amazing things with Bevy.

    • @anlumo@lemmy.world
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      71 year ago

      Bevy is a very different kind of beast. It’s basically “here’s the ECS, have fun!” while it rides into the sunset.

      My next project will use bevy, but mostly because its API is so ridiculously small that I can map it entirely into my own engine (which then exposes the ECS through my own API). That would be a lifetime’s task with Unity (don’t know enough about Godot to say definitely, but I bet it’s the same, since it has the same architecture).

      • @orclev@lemmy.world
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        41 year ago

        To be fair it does have a huge plugin ecosystem that handles most of the common use cases, so it’s a bit more than just an ECS, but the docs have some pretty big gaps in them so you could be excused for thinking it’s more bare bones than it is.