• @romaselli@lemmygrad.ml
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    1411 year ago

    This is a great opportunity to tell people about Godot, a free open source engine that has been killing it lately.

    • @orclev@lemmy.world
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      111 year ago

      Shoutout to Bevy as well. It’s not as user friendly or polished as Godot but it’s a lot more powerful. If you’re a talented game dev I’m sure you could do some amazing things with Bevy.

      • @anlumo@lemmy.world
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        71 year ago

        Bevy is a very different kind of beast. It’s basically “here’s the ECS, have fun!” while it rides into the sunset.

        My next project will use bevy, but mostly because its API is so ridiculously small that I can map it entirely into my own engine (which then exposes the ECS through my own API). That would be a lifetime’s task with Unity (don’t know enough about Godot to say definitely, but I bet it’s the same, since it has the same architecture).

        • @orclev@lemmy.world
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          41 year ago

          To be fair it does have a huge plugin ecosystem that handles most of the common use cases, so it’s a bit more than just an ECS, but the docs have some pretty big gaps in them so you could be excused for thinking it’s more bare bones than it is.

    • AssA
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      31 year ago

      how are the AR applications for Godot?

    • @Z4rK@lemmy.world
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      21 year ago

      I would have used it if they didn’t focus so much on their own GDScript instead of keeping C# support.

      • Domi
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        81 year ago

        But Godot 4 has excellent C# support?

        • @Z4rK@lemmy.world
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          1 year ago

          Only for Godot 3, not 4?

          Edit: Godot 4 supports C#, but only for desktop games, not web, android and iOS.