• @entropicdrift@lemmy.sdf.org
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    225 days ago

    That’s kind of why it started to become feasible, right? Graphics quality has only incrementally improved over the last decade or so, vs geometrically improving in decades past

    • @Gerudo@lemm.ee
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      224 days ago

      I mean, that’s been my opinion. You can only get so many polygons and bump mapping and texture resolution, etc, before you hit a plateau. The rest is 100% lighting.

      I think as things like dlss and other frame generation tech gets better, Ray tracing will eventually become the norm.