• @Gerudo@lemm.ee
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    425 days ago

    Your exactly right. If graphic quality stood still for a couple years, Ray tracing speed would catch up and be on parity. We keep pushing more polygons and other things that keep putting ray tracing behind a bit.

    • @entropicdrift@lemmy.sdf.org
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      225 days ago

      That’s kind of why it started to become feasible, right? Graphics quality has only incrementally improved over the last decade or so, vs geometrically improving in decades past

      • @Gerudo@lemm.ee
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        224 days ago

        I mean, that’s been my opinion. You can only get so many polygons and bump mapping and texture resolution, etc, before you hit a plateau. The rest is 100% lighting.

        I think as things like dlss and other frame generation tech gets better, Ray tracing will eventually become the norm.