• Magiilaro
    link
    fedilink
    English
    114 hours ago

    Yes, but Nintendo did neither the one nor the other.

      • Magiilaro
        link
        fedilink
        English
        212 hours ago

        Why should they do that? They already have their own SNES emulator with Canoe (used for example on the SNES Classic Mini). It is much more logical to assume that they compiled Canoe to run on Windows for this exhibition.

        • @lengau@midwest.social
          link
          fedilink
          English
          110 hours ago

          I take it you’ve never ported an application to a different platform running on a different hardware architecture before.

          • Magiilaro
            link
            fedilink
            English
            210 hours ago

            I have and if the code is well written and prepared then such a port can be done with just a recompilation for the different platform. Yes, often it is not that easy but the developers at Nintendo are neither dumb nor incompetent.

            • @lengau@midwest.social
              link
              fedilink
              English
              18 hours ago

              You’re making my point for me though. Each of the other things you’ve suggested is more work than requires more expertise. Popping up an emulator on an existing box and dumping a ROM in there is something an intern can do.

              All of these other things can be done, but they’re not as quick and simple, and that’s why we’re seeing this in the first case - Nintendo went with a quick and simple solution, and someone found a bug (it still plays Windows noises).

              • Magiilaro
                link
                fedilink
                English
                08 hours ago

                You have your view at the world, a view where everyone is lazy on every level, and I have mine. Thank you for the nice conversation and have a great day!