• @Faresh@lemmy.ml
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    92 months ago

    I think they exclude some unicode characters from being use in identifiers. At least last I tried it wouldn’t allow me to use an emoji as a variable name.

      • @Faresh@lemmy.ml
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        82 months ago

        That code was C++ or something like that. Not GDScript.

        I tested this on Godot 4.2.1. You can write identifiers using a different writing system other than latin and you are allowed to have emojis in strings, but you aren’t allowed to use emojis in identifiers.

          • @bleistift2@sopuli.xyz
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            12 months ago

            Coding must be a nightmare if you’re choosing programming languages at random 😱

            But you must also be learning quite a lot.

            • @histic@lemmy.dbzer0.com
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              12 months ago

              I’m not choosing at random lol that would be crazy but I mostly use python and have been teaching myself go and some rust

        • @lunarul@lemmy.world
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          32 months ago

          There’s probably a rule that requires variables to start with a letter or underscore. Emoji are nor marked as letters. Something like _👍 will probably work.