• Someone to talk to about the Adastra visual novel because I can’t get it out of my head and it’s making me depressed wanting to be in that world instead of the real one so, so fucking much.

          • @sntx@lemm.ee
            link
            fedilink
            13 months ago

            Good morning ELIZA, it has to be very hard empathizing and communicating with everyone if all they don’t keep the conversation going.

            Sorry

            In all seriousness though, I’d like to hear as well.

            • @andyortlieb@lemmy.sdf.orgOP
              link
              fedilink
              13 months ago

              I think I’m missing a puzzle piece on that one 🫠.

              I guess I was more wondering what you like about the characters, and what makes you want to be around them. Can you learn things from them and apply them to your life? If you do, then you will be around them when you’re around yourself!

              • @sntx@lemm.ee
                link
                fedilink
                23 months ago

                ELIZA is an early natural language processing computer program developed from 1964 to 1967 at MIT by Joseph Weizenbaum. Created to explore communication between humans and machines, ELIZA simulated conversation by using a pattern matching and substitution methodology that gave users an illusion of understanding on the part of the program, but had no representation that could be considered really understanding what was being said by either party.

                ELIZA - Wikipedia (modified)

                • @andyortlieb@lemmy.sdf.orgOP
                  link
                  fedilink
                  2
                  edit-2
                  3 months ago

                  Oh…

                  I answered you from my inbox rather than the thread, so I didn’t notice you weren’t the same person I was responding to. I figured Eliza was a character in their novel 🤦.

                  I guess now I wish I didn’t sound like a chat bot.