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surlybaer@lemmy.worldto Selfhosted@lemmy.world•Dedicated NAS or Nextcloud server for home lab?English2·2 years agoI’m running TrueNAS Scale and have nextcloud, pihole and jellyfin all running flawlessly as docker containers. They have a hardware compatibility list if you want to reduce/prevent flakeyness in your setup.
surlybaer@lemmy.worldto Ask Lemmy@lemmy.world•What law or rule exists because of you? What happened?English481·2 years agoI got too comfortable at work and would walk around barefoot. The place was really clean. One morning a manager noticed and got weirded out. Next day there was a company wide announcement that shoes were required at all times.
surlybaer@lemmy.worldto Memes@lemmy.ml•Curb Your Enthusiasm and Crusader Kings III. Sounds good tbh, I'd watch that7·2 years agoWhat We Stardew in the Shadows. It’s gonna get weird fast.
If you want to add the meta of roleplaying the actors in the soap opera there’s an old system called “It Came From the Late, Late, Late Show”. It’s a small booklet, around 20 pages if I recall.
https://en.wikipedia.org/wiki/It_Came_From_the_Late,_Late,_Late_Show
surlybaer@lemmy.worldto Linux@lemmy.ml•Europe is doing so well regarding Linux smartphones4·2 years agoDoes anyone know if Volla works with North American carriers? I’m already running graphene on a pixel, but ditching google completely would be great.
surlybaer@lemmy.worldto Selfhosted@lemmy.world•What features would you want in a decentralized gaming platform similar to Steam?English54·2 years agoEssential
- DRM Free
- Cloud Saves
- Compatabilty info with current system.
Nice to Have
- Save migration, pulling save files from other game platforms for titles owned on both
- Mod integration. Would be great to have this built in instead of having to go out to nexus
- External links to official wiki’s when applicable. The community guides are cool, but sometimes you just need that wiki.
Phenominal game. I’m not saying you shouldn’t save a buck, but this game is worth every penny at full price.
Took a walk and figured out my issue. I shouldn’t have used direction.x in the increments argument. move_toward figures that out for you.