

For what it’s worth, Windows Phone was sort of a successor to that. And then they went and killed it too…
For what it’s worth, Windows Phone was sort of a successor to that. And then they went and killed it too…
Wasn’t AC Shadows one of their best selling games? People still like Ubisoft games despite what people here want to believe. AC and FC fans play them precisely because they don’t rock the boat too much, you get what you expect with these games. The problem is that Star Wars fans probably aren’t looking for the same fix that Ubisoft’s usual audience is looking for.
Are any of the Far Cry’s remarkable? Not particularly but it’s a good co-op game where I can mess around with a friend and shoot the shit with. And it consistently gives me a good experience if that’s what I’m looking for.
You’re also not having a random conversation on the street, this information is just a quick search away. By making up numbers and creating a bigger issue when existing issues are already strong enough of an argument, you hurt your own credibility and attacking people for pointing that out is even worse.
Since we’re talking about Apple, there’s an upcoming library and spec called WebGPU that, contrary to it’s name, is a higher level cross platform graphics library. It’s an interesting idea, write once and depending on your platform, it would use the corresponding platform’s preferred backend (e.g. Direct3D on Windows, Metal on Macs, etc). It’s supposed to be promising and provide a easy way for any existing dev to hop in until they had to give up on SPIR-V support and come with a Metal-like shading language just to appease Apple so that they would support it due to Apple’s existing legal disagreements with Khronos.
And from what I’ve seen from WGSL, it’s nowhere as nice as GLSL and HLSL.
So yea, if you need any more evidence of Apple’s shitty attitude in the space.
Transparency is fine if it’s used for stuff like the background of a window, since you’d want tod emphasize that anyways but I have to agree that using it for icons hurts usability so much.
Isn’t that now for their cross country trains as opposed to their subways?
I liked 0 far better but I got to give credit to the original for setting it up so that the strong notes of 0 could hit as hard as they could. That ending of that one episode where they played Lyra still destroys me to this day.
Is that Mio? That’s the same surname, hair and it definitely sounds like her. Can’t wait to see her.
Yea ally things considered, I think the device is reasonably priced for what it is. The Deck was exceptionally cheap on launch so I don’t think it’s a fair comparison. The specs of the Deck weren’t really mind blowing either when it came out, what made it great was the package as a whole and for the price, it did great. The specs of this device is already way beyond what the Deck has even accounting for the 3 year gap.
People just seem be hating on it because it’s Microsoft or that they’re expecting console pricing for a PC.
Who was expecting this to be console pricing? This is essentially a full laptop in a tiny form factor, of course it’s gonna cost more like a laptop or you know, all of the other handheld PCs out there.
After so many years, can’t say I understood the appeal of facial recognition on a phone. You’re already going to be holding it so fingerprint readers still seem superior in every way. You can unlock it before you even take it out of your pocket too.
So glad I got my Fold 6 last year to upgrade from my Fold 3. The removal of pen support is a unnegotiable downgrade for me. Can’t say I’m a fan of the larger screen and thinner profile either, the Fold 3 proved to me that a narrow and thick device is a far more usable device than normal form factors because of how easy it is to hold it. I already find the 6 way too big.
Smae thing that Nvidia does with OpenGL. Their driver handles a lot erroneous out of spec behaviour so developers think their game works fine but the moment you run it on AMD or Intel GPUs, you get all sorts of issues because they actually implement the spec accurately.
Yea the only target audience for the Steam Controller seems to be people who want to play kbm games with a controller if they’re playing on a TV or something. But I reckon most PC gamers who get a controller use it to play on their usual PC setup for games that play better on a controller, they’ll just use kbm for their kbm games.
Isn’t there some form of sampling bias here though? The kind of people who generally would care about these things likely also care about interoperability and would be on Android. I wouldn’t be surprised if iPhone users simply don’t care if Apple demands them to do anything.
I didn’t think a show could make me laugh harder than Nichijou did but Arawi and Kyoani did it. It was way better than I could have ever hoped for. The whole champon scene killed me and I actually had to pause the show because of how much it tickled me. And man did it really make me miss the dry champon I had in Nagasaki.
The fact they are making changes to windows and partnering with Asus on releasing Xbox hardware in the same space is more than enough evidence, but also, the steam deck is a tiny part of the market(it might be the best but it is still tiny).
I do wonder how this works for offline play which is fairly common for handheld PCs. Does Game Pass work offline?
I don’t think it will simply because the way game pass is implemented is via the MS Store version of those games. Using Steam would likely require them to switch to the Steam version of games and might not be that straightforward? Who knows.
Some employees are even being stalked just so that they can figure out when these shipments are coming.
What is wrong with these people?
Not to mention that Japan tends to use their own local services usually so I’m not sure if speedtest.net is even well known there.