• 2 Posts
  • 5 Comments
Joined 1 year ago
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Cake day: January 4th, 2024

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  • Thanks for the links and the reply! I actually adore those class sheets and I paid more than a couple bucks to the creator when I first found them. I play with a lot of new players and young players, so having all the class features spelled out right on the sheet is a huge help. Also I prefer organizing the skills by ability like that. Definitely a +1 from me on those sheets.

    I like that printable, foldable sheet as well. I might check it out, but my small writing can be hard for my aging eyes to parse. We’ll see!


  • I’ve been paying $10/mo for a roll20 subscription for years. It was the only VTT I had used when I started gaming online, and it worked well enough. I knew about Tabletop Simulator, but roll20 had the benefit of not requiring every player to buy software.

    Recently I started using Foundry as a player in a friend’s game. We’ve been using it for a while now and holy crap, it’s so, so much better. We are specifically playing DCC but hearing they’ll have official D&D support makes me want to migrate all my roll20 games and stop paying a monthly fee. Foundry is faster, cleaner, has more options, better docs, and easy to find user-created plugins. I can believe my DM only had to pay a one time fee of like $30-50 and I’ve already paid hundreds of dollars for roll20 (not including the books I’ve bought) for a vastly inferior experience. This will definitely help me get buy-in from my players




  • Anyone have a link to the actual rules? I’m really curious to see how they changed healing. I don’t care as much about class feature changes until I’m actually making a character, but rules and spell changes always make me curious.

    I kinda like that they’re trying to streamline summoning spells. They have always been a pain in the butt as long as I’ve been playing, but I also worry about them feeling flavorless. Like I love the updated Beast Master summons, but they do feel a bit bland