…yeah, i think that’s an essential cultural distinction between tabletop and videogame backgrounds; i started seeing the transition in campaign styles in parallel with the advent of structured narratives around the mid-eighties leading into the nineties…
…by contrast, our groups routinely swap DM roles across multiple tables which all share the same more-or-less persistent world, although individual character and DM experiences can vary within the boundaries of narrative coherence…that sustained investment is the fundamental point of of our tabletop campaigns; it distinguishes freeform from prescribed gameplay and is why we chose open-ended campaigns over closed-form boardgames…
…are you familiar with the old RPGA living campaigns?..ignoring the structured campaign setting, that style of pickup game used to be how most folks played…
…where all the women are strong, all the men are good-looking, and all the children are above-average…