

Let us know if the sound of a big rug being shot, or the sound of someone walking by a big rug that can be shot, but not shooting it, wakes you up.
Let us know if the sound of a big rug being shot, or the sound of someone walking by a big rug that can be shot, but not shooting it, wakes you up.
There are flags at 1:18:00, that look like they might react to gunfire, but they are not shot at.
Also, the rug was not part of any game mechanic. It was just a great rug. So it may be a PhysX exclusive rug, which I don’t know this longplay used.
Yes, but all my memories are from the Windows demo, and that may not even be part of the full game.
This is a good guess, but I don’t think the gameplay involved this much sneaking from what I can see at first glance.
This looks really familiar. I’m not sure. If it is, my memory on the dialog was way off. In a way I like my version better. I really thought it was a red ship and there was really cool music playing in the background as you collected the chicken legs. If nobody points to a chicken invaders inspired game, I’ll mark this as solved.
Using a different height texture explains the different results. Odd, that the Arizona State University has more bumps than NASA at the same 64ppd resolution. Do you think they added noise to the NASA data? When I add noise to the height map in Blender, I can make it look like this.
I made this model a while ago with the same NASA data. I have no clue where you get the extra bumps in the flat regions from, because I also used the 1GB height map. But I think my bump strength is accurate, because it matches my references.
This is my recreation of your picture. Your bumps appear more detailed than mine. Did you add noise to it, or are your bumps just stronger than mine?
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How did you UV the poles?
Didn’t see anything else, in this video, that looks like the incredible rug.