

Version 1.2 is up! It should include fixes for everything you pointed out. There’s a short overview in the Version History.
Some design clarifications:
- Amnesia doesn’t work out of battle, I’ve added a clarification to the move.
- I hadn’t actually considered Transform out of battle, that one’s on me. It now gives you that entire Pokémon’s moveset, but every move uses a d4 Move die to balance out the lack of PP.
- It’s deliberate that some Pokémon have more than one Basic Move. It felt kind of arbitrary for Poison Sting to be one for Weedle but not for Nidoran. I have removed Transform’s Basic status for Mew, though.
- There’s no benefit to catching higher-stage Pokémon, the catching rules mostly just make it a bit harder to get higher-stage Pokémon early. By making excursions into higher-difficulty areas more costly, it should hopefully keep trainers within their intended zones without explicitly forcing them to. But yeah, if you want a Machamp, you should probably try to find a Machop instead.
- MissingNo.'s size difference wasn’t intentional, but I’m definitely keeping it.
Thanks for the thorough read-through, I really appreciate it!
And lovely to hear that you’ve got a group together! I’d love to hear how it goes!
Weird, I don’t know how that happened, but it should be fixed now. And I’ve had a few projects now where someone just did a thorough proofreading and it’s been awesome every time. The helpers of the internet don’t get nearly enough credit, so it’s the least I can do!