

Steam, the cheapest I see it as is 79,99€ where I am, which is actually US$90. I just assumed the US store did a straight numeral conversion to dollars, but you’re getting a discount too, it seems.
Steam, the cheapest I see it as is 79,99€ where I am, which is actually US$90. I just assumed the US store did a straight numeral conversion to dollars, but you’re getting a discount too, it seems.
During the pandemic? Wasn’t PS plus at around 40m at that time? Xbox live at 90m? Netflix at 180m?
Hadn’t thought of it like that. I wish I could at least donate my digital library, though.
My friend, this is why Lemmy exists.
Step 1: get lots of subscribers Step 2: enshitify
It took them 8 years of trying to get to step 1.
Just think. At least you can sell off those nick-nacks. What value is there in digital goods you don’t want?
I wouldn’t go so far as to say my opinion is better than anyone else’s, it just an experience that suits the context of the life I’m living now. There are definitely schools out there where the learning culture probably couldn’t handle it.
Again, if they’re doing individual work with headphones in, and they’re clearly being productive, I don’t see a problem with it. If they’re doing it while I’m actively trying to teach, that would be a problem.
It doesn’t make a difference. They’ll enshitify that service to hell whether you subscribe or you don’t.
Just wait for the enshitication. Once they have a stranglehold on the gaming industry, that’s when the prices go up and the benefits go down.
I actually sometimes ask my students to use their phones to produce presentations and such (AI permitted). I just think the rule needs to be no phones in sight otherwise, and the phone stays if you go to the bathroom.
Yep. I totally agree. Hopefully I’ll find a school that does pay me for planning time eventually,
Thanks. It’s motivating to hear that.
I think she learned the lesson on her own on that one. No need to rub salt on the wound.
Furthermore, at their level, they already assume that they’re hopeless. I don’t want to reinforce that idea and discourage them from reproaching the subject later on. We’re talking about a lower vs mid elementary proficiency rating here, so no one’s life is changing.
Look up Monty python black knight on YouTube and watch the sketch.
Do you have a suggestion?
Well in my case, I leverage AI to extract specifics in long texts, such as level-appropriate vocabulary and collocations related to the topic. I can do this with YouTube video transcripts, for example,then use a different tool to quickly spit out learners definitions of all the words extracted, example sentences with fill-in-the blanks (emphasis on the topic of the lesson), and whatnot. I have to verify that the definitions and example sentences are suitable, then I slap everything together in a handout template I have in Affinity Publisher, along with some topic-related discussion questions. The students watch the video, and then I give them the handout afterwards.
That’s just one example.
I know of a company producing experimental AI tests, that basically put you in a D&D role playing scenario. It shows a scenario on screen, narrates a situation, then asks you to respond. Based on your response it’ll take you in one direction or another, the whole time grading your skills behind the scene. The students don’t even know they’re being tested. At the end, it prints out a score, but it feels more like the end of a video game match than a test.
I think that’s cool af.
I don’t personally know anyone on game pass, and only one with Nintendo online, so that seems accurate. But it doesn’t matter. Releasing AAA games day one on a subscription model isn’t sustainable for Microsoft or the studios participating. Those prices will go up and the service will enshitify.