Tails Noir was a cool little game! I really liked it. 🤩
Azrael
One of two Developers of and Writer for Hope: A Sly Full of Ghosts. Wishlist it here: https://store.steampowered.com/app/3072180
- 9 Posts
- 30 Comments
Azrael@lemmy.cato RetroGaming@lemmy.world•I Spent the Last 2 weeks Playing Every Leisure Suit Larry Game Ever Made. Here's My ReviewEnglish8·12 hours agoA cummendable effort! We’ll done! 💯
Azrael@lemmy.cato Gaming@beehaw.org•What are the best gaming moments of the last decade?8·12 hours agoNot sure if “best” is the right word, but Joel’s death scene was so impactful, even when I knew he had it coming and had to happen.
Also, over a decade ago but inFamous 2 evil ending when you last encounter Zeke. Oof, what a gut punch!
Azrael@lemmy.caOPto Games@lemmy.world•What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?English2·1 day agoForgot about Child of Light! Striking visuals on it, too!
Azrael@lemmy.caOPto Games@lemmy.world•What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?English3·1 day agoYeah! I can see that! Unravel comes to mind too (Out of nowhere)
Azrael@lemmy.caOPto Games@lemmy.world•What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?English3·1 day agoYeah! Exactly like those!
Azrael@lemmy.caOPto Games@lemmy.world•What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?English4·1 day agoSo GOOD!!! You are right…
Azrael@lemmy.caOPto Games@lemmy.world•What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?English2·1 day agoAbso-fricking-lutely!
Azrael@lemmy.caOPto Games@lemmy.world•PlayStation spins out new internal studio from BungieEnglish8·1 day ago“Hop in, Hop out”?? Maybe?
Stray was a good one! There’s a tiny one called The Last Day of June on PlayStation Plus (I think it’s still there) that I liked too. It’s at most 4 hours, but the story guides it, if you like that kind of game.
I agree, a game can just be a “game”. It doesn’t need a story to be fun. My issue with the current trend isn’t that games “need” a story, it’s the bloat added to fun games to keep you in them artificially.
From battle passes and special currencies for multiplayer games to thousands of tiny, pointless collectables in single-player games that are there just to keep you busy.
Hell, Tetris is the most played game in the world (or close to it), and it has no story and no bloat.
Azrael@lemmy.caOPto Gaming@lemmy.ml•I'm working on a Sci-fi Point and Click adventure called Hope: A Sky Full of Ghosts. A demo is coming in a few weeks, and I would love a wishlist if the game sounds like your jam.1·3 days agoThanks! ☺️ Let me know your thoughts 😊
Azrael@lemmy.caOPto Gaming@lemmy.ml•I'm working on a Sci-fi Point and Click adventure called Hope: A Sky Full of Ghosts. A demo is coming in a few weeks, and I would love a wishlist if the game sounds like your jam.2·3 days agoThanks for taking a look ☺️. There are no AI or ARG elements to the game. Are you able to elaborate on what made you think that was the case?
Azrael@lemmy.caOPto Gaming@lemmy.ml•I'm working on a Sci-fi Point and Click adventure called Hope: A Sky Full of Ghosts. A demo is coming in a few weeks, and I would love a wishlist if the game sounds like your jam.1·3 days agoThanks! The Steam page still needs some (loads) of work but it’ll get there ☺️
Glad to know you like them ☺️
Thanks! I think I will. I just need to get over myself on this.
Azrael@lemmy.caOPto Gaming@beehaw.org•I'm working on a Sci-fi Point and Click adventure called Hope: A Sky Full of Ghosts. A demo is coming in a few weeks and would love a wishlist if that sounds like you jam.4·3 days agoThat’s awesome! “Another World” is indeed one of the visual inspirations for the art style 😉. Good eye 😉.
You really are observant, the dialogue options are that big because at first we aimed for mobile too then quickly realized this game is not a mobile game and are yet to update the UI for dialogues.
We will eventually do it, but there’s only two of us working on it in our spare time so making sure the frame work is fully there is our priority.
99% of the features are present, 90% of the story outline is complete so everything is falling into place and we aim to launch late 2026. Wish us luck 🤞.
Nitpick away! The more nitpicking the more encouraging it gets for us. That means, that only surface level issues are present. (🤞😅)
As for the teaser trailer, yeah that needs to change, once the demo is out you’ll see that changes are needed too. I’d love to hear your thoughts when we release it.
Thanks for the encouragement and support! 🥳
It means a lot 🤩
Azrael@lemmy.caOPto Gaming@beehaw.org•I'm working on a Sci-fi Point and Click adventure called Hope: A Sky Full of Ghosts. A demo is coming in a few weeks and would love a wishlist if that sounds like you jam.1·3 days agoThank you!!! 😊
Yes! We are planning to make a new trailer in the next few weeks. 😁
I loved a tiny one called The Last Day of June.
It was on PlayStation Plus and it really had a great story.
Loved this!.. Keep it up!