This is the best summary I could come up with:
The showcase was short but very sweet, featuring some of the most interesting and innovative indie games coming to PlayStation, Xbox, PC, and Switch.
In the reveal trailer, the diverse landscapes exude so much ecological detail rendered in pixel graphics, and the combat seems like a real-time action game.
If the game’s anything like its trailer (I’m more than positive it features a blink-and-you’ll-miss-it sex joke), it’ll be patently absurd.
During the interview, Hughes told me that Nour — a shortening of “nourish” — was born from a social media challenge that tasks artists with rendering food with the same quality and fidelity as those anime clips that go viral every so often.
In it, Julián Cordero, the game’s designer and programmer, talks about how Despelote embodies its play-on-words name that combines the Spanish word for ball — pelota — and a Spanish saying for “this is a mess.” In Despelote, you can get messy with your soccer ball, being a good-natured adolescent nuisance in a world featuring designs and sounds that were taken from real-life places in Quito, Ecuador.
The big presentations like Opening Night Live and Summer Game Fest are all well and good and serve a necessary purpose.
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