I released my first game on Steam and got rid of impostor syndrome!
My first game Mushy Score is out on Steam! I have been creating games since I was a child but never felt like a real game dev. Now I finally have a game that I can show to other people.
Mushy Score is a 2D Roguelike where you fight against endless waves of enemies. Collect points and try to get a high score! I am super exited for the release !
If you like similar games go check it out: https://store.steampowered.com/app/2480740/Mushy_Score/
and got rid of imposter syndrome
Don’t worry, steam reviews will fix that.
Jk congrats on the game! Can’t wait to check it out
Yeah, my first problem is getting people to notice the game, but getting all negative reviews would probably be depressing :D
Thank you! Hope you enjoy the game!
Congratulations, completing a game and getting it out the door is no mean feat!
Thank you!
For anyone who enjoys seeing how the sausage is made, OP also has some devlogs up on YouTube, I’ve been following for a little while. https://youtube.com/@PaahtimoGames
Congrats on the release!
Thanks for sharing! I will try to be more active there for my next game!
Awesome work. Out of curiosity, what engine did you use and how was your experience with it?
Thank you! I used Monogame and it was interesting experience trying out framework instead of engine. As a long time Unity dev I liked the full freedom with framework and liked creating everything myself. It is probably not best fit for beginners but for someone with C# experience it is something that I would recommend.
You got rid of imposter syndrome? Like, for everyone?
We found the universe simulation dev…
… Can you, like, take the cartridge out and blow on it please… tia
That would be amazing if I could do that :D
Congratulations on your game release!
That Mushy guy looks really cute. Hope to see more games in Mushy universe 😀
Thanks you! We will see :D.
Great game. May I add some ideas of improvement?
- resolution change should be a picker, or at least confirmable without changing the resolution right away
- align the buttons and other UI elements
- wordings could be changed because “flower that shoots enemies” made me immediately think that it’s going to propel enemies at me
- there is no way to get back to menu from the game? Return gets me back to the game, Quit shuts the game off.
- the blue mushroom doesn’t react when I press ctrl, as suggested by the icon
- other UI elements are flashing underneath when drawing UI elements
Otherwise very entertaining. I left a positive steam review. Good job.
Thanks for feedback! I will keep these in mind when I update the game!
I’ll get a few hours in and leave a review for sure! Also, thanks for making it Steam Deck compatible.
Thank you and no problem! Steamdeck is one of my favorite consoles!
God for you chasing a dream, making people happy… Good for you!
Thank you! After years of working on corpotate job, I wanted to do something that I have always dreamed!
Good luck!
Thanks!
And cleared from my wish list, I’ll check it out when I get home. Nice work!
Thank you! Hope you enjoy the game! Leave a review if you have any feedback or want to give it boost for steam algorithm :)
It works out of the box on steamdeck.
Most of my testing/playing have been on steamdeck! In my local game events I just walked to people and gave them my steamdeck to test the game :D
Ok.
Two things I noticed : The green blob appears semi-transparent on the screen score, but not in game. When the powerups appear, there is a square appearing from one or two frame at the center of the level.
Thanks for feedback! I will take a look at these! I think I made the green slime transparent in the score screen so it doesn’t cover all other enemies, but power up thing sounds like a bug!
If you want to help game get visibility, writing review on steam would be really helpful!
And it could be fun to have a semi transparent blob in game too.
I will once on my computer.
Well done 🥳. I wish you all the best