• @Anissem@lemmy.ml
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      1210 months ago

      Sad news. Worked at Insomniac for many years way before they sold to Sony. Never thought I’d see layoffs be a thing for them.

    • frozen
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      810 months ago

      Layoffs for three of their most successful studios? That’s surprising.

  • kosure
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    210 months ago

    This is a shame. But I’m honestly surprised London Studio lasted this long. I loved Blood & Truth, but I’m surprised that they were sustained on Sing Star games for two decades. I mean, I know from a corp perspective they want to buy up people to stifle competition and then they don’t need the people because they never intended to utilize the output. But like, gosh, use what you’ve got. How bad could their fantasy London game have been for them to not only axe it but shut down the dev…

  • AutoTL;DRB
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    110 months ago

    🤖 I’m a bot that provides automatic summaries for articles:

    Click here to see the summary

    Sony says it’s laying off around 900 employees of its PlayStation division, a reduction of its global headcount of around 8 percent.

    Sony’s layoffs are the latest in a wave that has been impacting the gaming and tech industries throughout 2024.

    “We have made the extremely hard decision to announce our plan to commence a reduction of our overall headcount globally by about 8 percent or about 900 people, subject to local law and consultation processes,” says PlayStation chief Jim Ryan.

    “After careful consideration and many leadership discussions over several months, it has become clear changes need to be made to continue to grow the business and develop the company,” says Ryan in an internal email to PlayStation employees.

    “We had to step back, look at our business holistically, and move forward focusing on the long-term sustainability of the company and delivering the best experiences possible for our community.”

    “Delivering and sustaining social, online experiences – allowing PlayStation gamers to explore our worlds in different ways – as well as launching games on additional devices such as PC and Mobile, requires a different approach and different resources,” says Hulst.


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