- cross-posted to:
- gaming@lemmy.zip
- cross-posted to:
- gaming@lemmy.zip
Yay! No more of me merging and compiling Wayland support myself. (✿^‿^)
This is the best summary I could come up with:
2024 is clearly the year of Wayland on the desktop, and now Godot Engine will have official Wayland support with an upcoming new release.
The work spearheaded by contributor Riteo was merged into the main code of Godot Engine ~19 hours ago, so it’s set for the Godot 4.3 release that will happen later this year.
Godot creator Juan Linietsky posted on X (formerly Twitter):
Quote from the picture: "Finally, I’m happy that Godot 4.3 will officially support Wayland!
The new DisplayServer in Godot 4.0 allows dynamically selecting the backend too!"
Current Godot games run on Wayland thanks to XWayland, this removes the need for it since the games could run through Wayland directly and it gives Godot access to more Wayland features for advanced window management, and hopefully removing any quirks from games being run via XWayland.
The original article contains 161 words, the summary contains 136 words. Saved 16%. I’m a bot and I’m open source!
About time! I wonder what was actually holding them back tho
i think the size of the pr for wayland support speaks for itself https://github.com/godotengine/godot/pull/86180/files