• @Droggelbecher@lemmy.world
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      10 months ago

      There’s a mathematician that figured that there’s 10^120 possible chess games, as a lower bound. https://en.m.wikipedia.org/wiki/Shannon_number#:~:text=Shannon showed a calculation for,a Computer for Playing Chess". That’s a 1 followed by 120 zeros for just the number of possible games. With this method they’d have to manually go through every move for every one of those games. If we say a game lasts 30 turns on average and they’d take 1 second to code each turn (realistically it’d be longer) it’d take 6.9*10^109 (69 followed by 108 zeros) times as long as the age of the universe.

      • Rikudou_SageA
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        410 months ago

        So it’s doable? That’s all I needed to hear.

      • tiredofsametab
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        210 months ago

        for just the number of possible games.

        for just the MINIMUM number of possible games. (lower bound)

      • @flames5123@lemmy.world
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        110 months ago

        You only have to code a fraction of those as the computer should take the same move for several of the user inputs.

      • @PeriodicallyPedantic@lemmy.ca
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        10 months ago

        That’s the number of possible games, the number of possible board states is much lower, 10^40.

        Although you’re still clearly correct in the end anyways because it’s still an absurd number of board states and it’s not even formatted to be one state per line.

        • @chetradley@lemmy.world
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          210 months ago

          By an extremely significant margin. Here’s another fun one: getting a unique shuffle in a deck of cards is 1/52!. So if you wanted to count all of the different possible arrangements of cards, counting one per second, you can:

          Start walking around the equator at a leisurely pace of one step per billion years.

          Once you’ve made it around the earth, remove a single drop of water from the Pacific Ocean and walk around the earth again.

          Once the Pacific Ocean is empty, re-fill it and lay a sheet of paper on the ground. Keep stacking a new sheet every time you’ve re-emptied the ocean drop by drop every time you circle the earth at one step every billion years.

          When the stack of paper reaches the sun, you’re about a third of the way there!

          • @hakase@lemm.ee
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            10 months ago

            The way I like to put it is that every single time you randomly shuffle a deck of cards, you are guaranteed to get an order that has never been seen before, by anyone in history. That will be the case for every person who ever shuffles a deck of cards for the rest of time.

    • Danny M
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      510 months ago

      this is definitely satire, otherwise it would take longer than the age of the universe to finish coding it lol

      • @CeeBee@lemmy.world
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        10 months ago

        My eyes! The global variable list is huge!

        Edit: nm, I looked again and they’re in a class. Still insane either way.

      • Xyre
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        110 months ago

        For a second there I thought the 100% science-based dragons game had been made.

    • Lux
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      110 months ago

      Literally impossible to code every bosrd state, so forever

    • @nicolairathjen@lemmy.world
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      110 months ago

      The post is satire, but I remember being ~8-9 and trying to create a “game” in Microsoft Word with hyperlinks between documents and nothing else. I had hundreds of documents (each representing a game state) before I got tired of that project.

  • @PeriodicallyPedantic@lemmy.ca
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    1110 months ago

    No lie, after taking about 2 weeks of my first programming course in university, I did almost exactly this, trying to make a poker game.

    I hadn’t learned about objects, or functions, or even loops. Just one big method that had an if for every hand permutation.

    I hadn’t ever been exposed to programming before, and I loved it, but I knew nothing about it. Those were the only tools I had in my toolbox, and you know what they say about how when you only have a hammer everything looks like a nail.

    I’m a professional dev now, so I really hope I grew out of it lol

    • @homura1650@lemm.ee
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      310 months ago

      Back when I was learning, I made a flashcard program. It had a class that was essentially a constant array, so you could call get(int i), and it would return an object describing both sides of the card.

      How did I implement such a class you ask? First, I made a spreadsheet with 2 collumns to hold the data, with a third collumn of incrementing integers. Then, in the 4th column, I used string concatanation to right a java if statement that compared a variable against the index collumn; and if they match, return an object constructed from the 2 data columns.

      Click and drag the 1 cell I wrote in the 4th collumn to replicate it in all the rows, then copy and paste the 4th collumn into notepad++.

      I’d like to say I’ve moved past this; but my most successful projects have mostly been code generation ones; so really I’ve just moved past Excell.

      • @luciferofastora@lemmy.zip
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        17 months ago

        I mean, moving past Excel is still an excellent development.

        Signed, a guy that keeps dealing with people who need my code to spit out weird spreadsheets.

    • AwkwardLookMonkeyPuppet
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      310 months ago

      I’m a professional dev now, so I really hope I grew out of it lol

      I was reading your comment and wondering if I’ve outgrown it. I’ve been a programmer for 20 years…

    • @nelly_man@lemmy.world
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      310 months ago

      Same thing with me and chess in high school. I learned TrueBASIC, and I didn’t learn about arrays or subroutines. But, I did manage to make a chess application that two people could play a game of chess on. It highlighted legal moves when you clicked on a piece and ensured that only legal moves were made. It also showed the captured pieces to the side of the board. I think I had it set up so that you could only promote to a previously captured piece, but all the other rules were implemented properly (or at least, I assumed they were).

      The implementation involved a bunch of variables for each individual chess piece and a bunch of if statements inside a loop. I remember describing arrays and explaining that I wished they existed, but never actually found out they did until I was finished. I don’t know how many lines of code it was, but when I copied it into Word, and it spanned about 350 pages in total.

      Part of me is proud of the accomplishment. Another part is horrified.

    • @LarmyOfLone@lemm.ee
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      10 months ago

      I still remember when “the light went on” as realized how variables worked. I was on my way to school and couldn’t focus on mundane things and started hating school.

      Now I live in a van down by the river. But I’m still coding!

  • @doctorcrimson@lemmy.world
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    610 months ago

    Don’t stop now, there are only 7,728,772,977,965,919,677,164,873,487,685,453,137,329,736,519 more legal positions to code.

  • adONis
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    510 months ago

    Lol… stupid junior-devs… in such case you should go with switch-statements instead… much cleaner.

    • @Gumus@lemmy.world
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      210 months ago

      Switch-statement (called match) was added to Python 3.10 in late 2021. This is a reasonable, albeit older style of enumerated branching.

      • @vithigar@lemmy.ca
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        -110 months ago

        Switch statements and differently named but similarly purposed statements have been around since the 60s. Get outta here with this “switch is a newer style because python only just got them” nonsense.