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PC gaming has always been like this. New technology that nobody can run until 6 years later when it’s standard on everything. And people who spent $600+ on a video card aggravated that they can’t turn all the settings to the max.
This is really like the dark souls easy mode debate. Something that doesn’t effect me unless I choose to use it is so offensive I insist it be removed for everyone else.
I thought these memes weren’t supposed to make sense
Yeah. Ray tracing has always seemed like an expensive fad to chase. I’d rather have better textures and animations.
We’ve kind of hit diminishing returns on rasterization. Raytracing is just the corpo method of adding new features to make us buy new hardware.
Forza Horizon 5’s rally dlc had the worst lighting for first-person driving until I turned on low ray tracing. My lights went from obstructive yellow pixels to actual lighting from the headlights. There is value to the tech in certain uses.
Forced generic value.
Don’t make a statement like that as if we weren’t able to emulate lights in video games effectively until Ray Tracing popped up.
This is just forced implementation of a shit feature.
I’m sharing my experience. Went from “Can’t see shit.” to “Wow, I can drive at night.”
I’m not justifying the cards for the feature, simply pointing out a use-case for the feature.
Edit: the value I referred to earlier, is not intended as the cost of an RTX card, rather that the tech has value.
At the risk of exposing myself as an absolute fool. When I changed from a non RT card to an RT card I knew I would never go back. I find it very good looking in games where it is done well, and in games where it isn’t I can turn it off.
Anyway, yes, I took the meme seriously. Goodnight
Everybody’s ragging on Nvidia’s marketing bullshit, and here I’ve been excited for real-time path tracing since about 2009 thanks to Ray Tracey’s Blogspot posts. Y’know that Quake 2 tech demo? That’s based on amateur code originally for the GTX 480. CUDA was not involved.
The value of path-tracing isn’t in fancying up hand-tweaked levels. It’s in the possibility of everything being dynamic. If you can do an on / off comparison with anything more than PS2-ass unshadowed lighting, you’ve already missed the point. If your renderer already looks pretty dang good with lightmaps and probes… yeah, just use raytracing to remove the shadowmap delay, and to update your envmaps. Give Metal Mario real reflections in real low resolution. Don’t melt a GPU to look 5% better than OpenGL. Do it to make Pixar movies look tame.