Blaze@discuss.tchncs.de to Games@sh.itjust.worksEnglish · 2 years agoNo Man's Sky studio Hello Games unveil Light No Fire, a fantasy survival game set on a single, huge planetwww.rockpapershotgun.comexternal-linkmessage-square64linkfedilinkarrow-up1300arrow-down14cross-posted to: gaming@lemmy.zip
arrow-up1296arrow-down1external-linkNo Man's Sky studio Hello Games unveil Light No Fire, a fantasy survival game set on a single, huge planetwww.rockpapershotgun.comBlaze@discuss.tchncs.de to Games@sh.itjust.worksEnglish · 2 years agomessage-square64linkfedilinkcross-posted to: gaming@lemmy.zip
minus-squareSummzashi@lemmy.onecakelinkfedilinkEnglisharrow-up9arrow-down4·2 years agoAnd that would be interesting because?
minus-squareflamingarms@feddit.uklinkfedilinkEnglisharrow-up6arrow-down1·2 years agoYeah, I feel like we so easily forget that bigger does not mean better. If it’s larger than what the development team is capable of touching by hand, then more often than not it’s just empty or uninteresting space.
minus-squarelorez@lemm.eelinkfedilinkEnglisharrow-up2·2 years agoMake the mechanics interesting and even the traversal could be fun. I’ll wait on this one tho. Also cos I got a lot of backlog.
And that would be interesting because?
Yeah, I feel like we so easily forget that bigger does not mean better. If it’s larger than what the development team is capable of touching by hand, then more often than not it’s just empty or uninteresting space.
Make the mechanics interesting and even the traversal could be fun. I’ll wait on this one tho. Also cos I got a lot of backlog.