• ssillyssadass@lemmy.world
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    21 hours ago

    Scroll of Gorilla Warfare. When used summons 15 gorillas. These gorillas are wild and do not obey orders given by the caster.

    • Sunsofold
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      9 hours ago

      The gorillas disappear after 1d12 rounds. This effect ‘echoes’ 1d6 times, effectively recasting the spell after 1d6 rounds.

  • Atkat@leminal.space
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    23 hours ago

    This sword is enchanted with fire magic!

    …The handle is made of super flammable material, though, and a bunch of people got third degree burns trying to weild it. There was a massive recall.

    You know what “recall” means, though? Collector’s item! These are rare af.

  • Javi@feddit.uk
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    1 day ago

    Amulet of speak with the dead - cursed. Once attuned the user can speak with the dead, but can only interpret chat with the living as wailing, any attempts to speak with the living will sound like wailing to the other entity. Removing the item does not break the curse.

  • RedFrank24@lemmy.world
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    23 hours ago

    A magical sword that extends, but the longer you have it, the longer the incantation you have to say to get it to extend… Maybe show it some pictures of people cleaved in two, or try stabbing somewhere else to get it going.

  • MonkeMischief@lemmy.today
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    2 days ago

    Band of Gorilla Repair: Once per day, can repair anything, or rather, will summon 1d4 (can be modified depending on the size of the job) massive gorillas who show up seemingly out of nowhere whenever anything near the wearer breaks or is heavily damaged. The gorillas can repair anything.

    Those not expecting to see a bunch of repair-happy gorillas must make a fear check.

    These mysterious gorillas are actually friendly and fix whatever thing was broken, but beware, their patience quickly runs out for anybody intentionally causing disrepair or destruction in their presence!

    Yeah, it works just like this!

  • Sam_Bass@lemmy.world
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    23 hours ago

    Praytell the price on yon banana blade to your left, fair merchant? I find it somewhat a-peeling

  • MrNesser@lemmy.world
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    2 days ago

    Broom of Flying Yes its a broom that allows you to fly

    No one ever said anything about landing The broom cannot come down lower than 30 feet from the ground. Dismounting will stop the broom and allow you to pick it up, as long as your concious from the fall

    • Stamets@lemmy.dbzer0.comOP
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      2 days ago

      I just thought of the most evil shit you could do with this.

      They buy the bag and it comes preloaded with a couple lil crocheted trinkets that are cutesy and like grandma made it for adventurers. A lil mealkit, a ration pack, a lil sword and shield but also a doll. As they slowly start to realize what the bag does they remember the doll and start freaking out about what if it was a person who went in there to hide and got turned and we gotta fix 'em! Ends up being a whole quest line to unfuck the bag, the bag items and specifically this doll. At the very end they undo the doll and it turns into a wooden doll. Then when laughter/disappointment just getting to the right point, have the doll talk. Get the joke of it being a doll and they get the expectation they wanted of it being a living being they saved.

    • signofzeta@lemmygrad.ml
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      1 day ago

      Or, a bag of holding embedded in a doll’s butt. Try being taken seriously when you’re fisting a plushie for a magic potion.

  • jimmux@programming.dev
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    2 days ago

    Bag of Communal Holding

    Content is shared with all other bags of communal holding in existence. Sometimes retrieving objects involves awkward hand contact if someone else is using their bag at the same time.

    • Bosht@lemmy.world
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      2 days ago

      Even more hilarious if you could accidentally pull out someone else trying to retrieve objects from the bag. Would be kind of awkward getting them back to their origin though…

  • potoooooooo ☑️@lemmy.world
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    2 days ago

    Cape of (Refugee) Flight: you gain the power to fly for your life.

    Screaming Cloak of Invisibility: you’re invisible, but the cloak constantly screams, “HE’S OVER HERE!!!” and tries to give away your location.

    The Tax Axe: raises both your taxes and your target’s with every swing.

  • Bytemeister@lemmy.world
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    2 days ago

    Magic rope - an animated rope that can be commanded to levitate and tie knots. When placed in any container, pouch or pocket, it immediately gets tangled up and take 1d6 minutes per 5ft of rope to untangle. Other objects in the container also become tangled with the rope, and take 1d6 minutes to remove individually, entangled objects are released immediately when the entire rope is untangled.

    Magic rope is unable to be cut by any non-magical item.

    • Alaknár@sopuli.xyz
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      1 day ago

      it immediately gets tangled up and take 1d6 minutes per 5ft of rope to untangle

      Should be a Dexterity check per 5ft per 1d6 minutes to make it even more diabolical.

  • Darkard@lemmy.world
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    3 days ago

    Scroll of summon wisp.

    When used nothing appears, but you gain a speech impediment for 1d6 days.

  • Atlas_@lemmy.world
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    2 days ago

    Cube of instant castle: Say the keyword ‘open’ to transform this cube into a '200x’200 castle. The transformation happens instantly, and if you’re caught in the area of effect, be prepared to get smashed. The cube is hard of hearing.

      • notarobot@lemmy.zip
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        2 days ago

        Oh. I thought it a was the other way I thought the point was that if the player whispers, the cube can’t hear. But I think what you are imagining is that the cube might hear “open” when something else was said

        • Nailbar@sopuli.xyz
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          2 days ago

          I thought it was that you can’t just shout from afar because it can’t hear you, so there’s not really any options other than to sacrifice someone every time you want to use it.

    • notarobot@lemmy.zip
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      2 days ago

      The merchant says: “thanks for purchasing that cube, if you need something else we are open all day every day”

      The party is now dead

    • _g_be@lemmy.world
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      2 days ago

      I’ll use a sending stone like a garage door opener as I’m pulling up in the carriage

  • _stranger_@lemmy.world
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    2 days ago

    Sweaty Sword:

    Really good sword, strong steel. The handle is wrapped in living leather harvested from the palms of a cursed pervert. It’s always slightly warmer than your hand and it exudes a sticky substance that enhances grip. Smells like corn.

    Survival Stew Balls:

    A fried ball of…food. It’s rock hard, slightly too big to hold with one hand easily, completely impermeable, and covered in a flaky, delicate panko breaded crust. To eat, boil one in 5 gallons of water to produce a pot of stew. The flavor is different for every ball. Never cook two in the same pot at the same time. Wash the pot thoroughly within 6 hours after removing from heat. especially if it’s made of iron. Under no circumstances are you to reheat the left overs.

    Emergency Shews:

    Bubble gum that turns into one time use sandals. Once the flavor runs out, you have 30 seconds before the gum expands into shoes. The sizes seem to have been printed on the gum but they’ve long since faded or rubbed off. Durian flavor.

    Dead Cat Bounce:

    A black bottle with a cat eye painted on it. If you drink the contents and die due to falling from a great height, you will be revived immediately and launched with equivalent force in a random direction.

    • SkaveRat@discuss.tchncs.de
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      2 days ago

      Survival Stew Balls:

      A fried ball of…food. It’s rock hard, slightly too big to hold with one hand easily, completely impermeable, and covered in a flaky, delicate panko breaded crust. To eat, boil one in 5 gallons of water to produce a pot of stew. The flavor is different for every ball. Never cook two in the same pot at the same time. Wash the pot thoroughly within 6 hours after removing from heat. especially if it’s made of iron. Under no circumstances are you to reheat the left overs.

      that’s some stuff you find in the lunch room of an SCP facility