“I literally couldn’t have done anything!” Have those people actually thought about NOT GETTING IN THAT SITUATION IN THE FIRST PLACE

    • Sal@lemmy.worldOP
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      12 days ago

      And CoD players, and Planetside 2 players, and Overwatch players, and Fortnite players…

      • Mikrochip@feddit.org
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        11 days ago

        Goddamn, Planetside 2 used to be enjoyable. I miss potent harrassers. And lightnings. Or just interesting vehicle fights in general…

        • burntbacon@discuss.tchncs.de
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          11 days ago

          Those first days, as everyone got their hands on vehicles and all the ‘tricks’ hadn’t been figured out, were so much fun. Are lightnings really trash now? There was a group of six of us that used to equip them with the anti air weapon and just wreak havoc on backlines as people flew to the frontlines.

          • Mikrochip@feddit.org
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            11 days ago

            Yeah, unfortunately. Basically, there were two changes that made them absolutely useless.

            First, they nerfed harries to hell and back by removing the option to repair them from the third seat. Lots of people liked it (of course), but suddenly MBTs didn’t have any real threats anymore. You could still score a kill every now and then with a lightning by sneaking up on them from behind with the “shotgun”, but nerfing harries effectively nerfed lightnings a ton, too.

            Secondly, they decided to add a new allrounder secondary gun for vehicles, which was a bit too powerful, imho. Because with one or two of those, even a goddamn sunderer was more powerful than a frigging lightning. At that point, there was essentially no reason to pull them. Well, I guess some people still used them for 18th century-style fights with two columns of vehicles shooting at one another until one side collapsed, but who cares…

    • RightHandOfIkaros@lemmy.world
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      12 days ago

      Nah, Helldivers 2 has been nerfing the fun part of the game for a little under a year now. They previously did this before and then needed to put out a 60 day plan and publicly apologize because the game was becoming too unfun specifically due to weapon nerfs and enemy buffs.

      Now theyre doing it again. Weapon ergonomics got nerfed to be horrible, then they added weapon customization so we could upgrade the weapon to fix the bad ergonomics. Then they nerfed ergonomics again.

      Their over-adherance to Glazedivers and Redditors that don’t even play the game (or only play in 4-man squads with minimum level requirement of 150/max) saying it is too easy is ruining the game yet again. So basically, the usual that happens when a game developer listens to a tiny or non-existent audience.

      • socsa@piefed.social
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        12 days ago

        As soon as devs start listening to the community for balance issues, there’s a countdown timer to the game going downhill. Users are idiots, and they can’t actually ever agree on anything either way. Letting a vocal minority guide development is always a terrible idea and has never worked in the history of game dev.

        • Famko@lemmy.world
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          11 days ago

          Reminds me of Hakita saying that Ultrakill would be garbage if the players were designing the game instead.

      • Suburbanl3g3nd
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        11 days ago

        What’s wrong with the guns now? I’ve been having tons of fun in my 2-person squad. Haven’t noticed any issues with the game and it plays fine on my Steam Deck

        • RightHandOfIkaros@lemmy.world
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          11 days ago

          I am highly doubtful the game runs well on a Steam Deck in any mission difficulty above 5. It doesn’t even run well on my gaming rig and frequently dips below 40fps at 1080p in Diff 10 missions. And my hardware vastly outclasses a Steam Deck.

          Anyway, the guns had ergonomics nerfed before we got weapon customization. Ergonomics effects how much “lag” the gun has compared to where you are aiming. Worse ergonomics means you have to wait longer for the gun to snap to where you aim before the gun is pointing where your camera is. Weapon customization was added with options to improve ergonomics. Compare the HMG with 0 Ergo (worst in the game BTW) and the Verdict with 100 Ergo (best in the game). Aim each and watch where your circle reticle is.

          About 4 months ago, the developers “nerfed” ergonomics on DMRs and other long rifles, including the Anti Materiel Rifle, Adjudicator, and Diligence Counter Sniper. Now, this was acknowledged by Arrowhead at one point as a “bug,” but it was never added to the Known Bug List. It is still present in the game, and has zero priority of being fixed. The way they are treating it, it may as well be an intentional nerf, and I consider it as such. They know about it, and have absolutely no intention of fixing it any time soon.