• emb@lemmy.world
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    5 days ago

    People seem to adore Grand Theft Auto, but I just find it entirely unappealing.

  • AbsolutelyNotAVelociraptor@sh.itjust.works
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    5 days ago

    Elden Ring.

    I get it, it’s good and all. It just bores me to death. I tried several soulslike games and never managed to like one. The combat system in particular seems absurdly stiff and slow.

    • chiliedogg@lemmy.world
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      5 days ago

      Their commitment to keeping the difficulty high is what keeps me away. I’m lucky to find a few hours a week to play games these days. I can’t devote a ton of time to fighting the same boss over an over 30 times.

      I do like Jedi: Fallen Order and Survivor. They’re essentially Souls Soulslike, but with a difficulty slider, so I can have fun exploring, pretending to be a Jedi, and enjoying the story without having to be perfect at the game.

      • AbsolutelyNotAVelociraptor@sh.itjust.works
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        5 days ago

        Right? I don’t have 5 hours a day to play videogames. Keeping the difficulty so high by simply making the combat annoyingly archaic doesn’t make the game fun, but frustrating.

        And with the amount of games in the world, I can play anything else that respects my free time.

        PS: The elitist toxic userbase that solves everything with a “skill issue” and doesn’t want the games to be easier so other people can approach them doesn’t certainly help either.

        • plantfanatic@sh.itjust.works
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          5 days ago

          It’s not a game about just mashing buttons, it’s about timing, learning the enemies, their attacks and patterns. You also need to read item descriptions to learn the lore and their strengths and weaknesses.

          Not every genre is for everyone, if you want mindless button pressing, a game doesn’t need to change its entire premise to suit a few people, sorry. Such a shitty take. It’s like asking rom coms to remove the romance because you don’t enjoy it, okay move on and stop complaining, it’s just not for you.

          • AbsolutelyNotAVelociraptor@sh.itjust.works
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            5 days ago

            reads a comment where the OC is saying that the userbase is toxic because solves anything with a “skill issue” and don’t want the games to be accessible to everyone

            proceeds to say that it’s a skill issue and that the games shouldn’t be accessible to everyone

            • plantfanatic@sh.itjust.works
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              5 days ago

              The issue of skill never came up in my comment lol. And it’s not about accessibility, it’s about the genre itself.

              • chiliedogg@lemmy.world
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                5 days ago

                But it really isn’t. Games like Fallen Order have shown that you can have easier difficulty options without sacrificing the experience for those who want a game that demands perfection. Unless, of course, you derive your satisfaction from gatekeeping most of the game to many players just because they don’t have the time to devote to fighting the same boss 43 times in a row.

                The issue with many adults with adult responsibilities is that while we have the disposable income required to flatly games, we do not have a great deal of time to devote to perfecting a game.

                I used to love difficult games. Now I want something I can enjoy an hour or two a week, with the rare 3-hour session every few weekends. With the difficulty of games like Dark Souls and Elden Ring, that will make a single game take years to complete.

                • plantfanatic@sh.itjust.works
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                  4 days ago

                  But it really isn’t. Games like Fallen Order have shown that you can have easier difficulty options without sacrificing the experience for those who want a game that demands perfection.

                  No, it’s like wanting all racing games to have an auto steer mode, not every single game need to pander to everyone.

                  Unless, of course, you derive your satisfaction from gatekeeping most of the game to many players just because they don’t have the time to devote to fighting the same boss 43 times in a row.

                  Or… people understand that not every single game needs to pander to the widest possible audience……

                  Stuff isn’t free to add, and games are costly enough, if you want it, then maybe it should be a paid DLC option, would you pay for an easier mode?

              • AbsolutelyNotAVelociraptor@sh.itjust.works
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                5 days ago

                You don’t need to keep proving my point about the elitist toxic userbase. It’s ok, i don’t want to play your beloved game.

                Man… souls fanboys are on pair with pokemon fanboys…

                • plantfanatic@sh.itjust.works
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                  4 days ago

                  Where was I toxic towards you? I rationally explained why they shouldn’t just appease every single person, and you went off the rails.

                  Your the toxicity in the gaming space, wanting everything your way, even though there’s not a single thing on this planet that everyone will agree on.

    • cloudless@piefed.socialOPM
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      5 days ago

      I haven’t tried any soulslike. I am getting old and I don’t have the quick reflex to play difficult action games.

      When I was young I finished a few difficult games on the NES including Ghosts 'n Goblins and Bionic Commando. I don’t think I have the patience for them any more.

      • Coelacanth@feddit.nu
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        5 days ago

        If you haven’t played any of them, start with Dark Souls 1. It was released before the difficulty inflation had kicked in and you can really tell in the bosses. The areas themselves are still very challenging to traverse, but not really in a reflex-testing twitch gameplay kind of way.

        Dark Souls 1 is also very approachable by several classes that let you reduce risk and reduce reliance on dodge rolls. Magic is very powerful and comparably safe, and heavy armor is a viable build in DS1 to use Poise to avoid getting hit stunned and just tank the damage with healing flasks.

        Shields are also good and viable and you can deal with a lot - even most I think - of boss attacks by having a shield up instead of relying on dodging.

        Of all the FromSoft games it should be the most approachable.

          • Coelacanth@feddit.nu
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            5 days ago

            You still might not like it, it’s still hard and still a Souls game (which not everyone vibes with) but it’s worth giving a try. I found exploring the world in the first 2/3rds of DS1 to be a truly magical experience. The level design is top shelf and the way areas link together is just beautiful. No game has ever made me so happy to unlock a shortcut as Dark Souls, and every time you make it back to your central safe “hub” zone after a long dangerous excursion you feel this radiant warmth.

            It’s a wonderful game.

      • slimerancher@lemmy.world
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        5 days ago

        You should try a couple. They aren’t actually that hard, you just have to be more deliberate in your actions. No mindless button mashing etc.

        I have never finished Ghost 'n Goblins, and I doubt I can even finish half the game now, but Soulslike aren’t like that. Of course, like all game genres, they aren’t for everyone. But if you are used to playing action games, you shouldn’t have much issue with it.

        • cloudless@piefed.socialOPM
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          5 days ago

          No mindless button mashing etc.

          I guess button mashing is my kind of cozy game. I enjoy combat in Skyrim because with a tank melee build, I only need to move forward and slash.

          That said, I love Shadow of the Colossus, are soulslikes somewhat similar the combat in Colossus?

          • slimerancher@lemmy.world
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            5 days ago

            Never played Shadow of the Colossus so checked with a friend, and apparently now. Shadow of Colossus is apparently very unique.

    • Coelacanth@feddit.nu
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      5 days ago

      Elden Ring is a weird one. I played it on release, and it was great participating in the zeitgeist and exploring the world before the wikis were even filled out. But having finished it, I’ve never had a single desire to play it again, or even watch it. At the same time though I constantly feel the urge to go back and play NG+ of Dark Souls 1 and 3 and I never get tired of watching people play Dark Souls.

      Elden Ring was just a “one and done” experience though for me, very strange.

  • mohab@piefed.social
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    4 days ago

    Sekiro 😂 I just can’t deal with anyone caling it the best action game of all time… like sure, if the only other action you played was Dark Souls or something. It’s by far the most limited action game I have played from any Japanese developer… even the most advanced gameplay is “hit hit hit… dodge/parry parry parry… hit hit hit” like FFS I can juggle nearly all enemies in action games that came out two decades ago, why would I bother with this boring combat.

  • cloudless@piefed.socialOPM
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    5 days ago

    For me it is Final Fantasy 7 Remake. I am a big fan of the original FF7, but I hate the combat in the remake. I couldn’t continue when the side quests started, they are completely unrelated to the story only trying to pad the game.

    • bradboimler@lemmy.world
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      5 days ago

      Oh man!

      I too am a huge fan of the OG. And I adored Remake! And I thought the combat was the strongest part! The OG was too easy. Remake had the right amount of challenge without being overly frustrating.

      That said I bought Rebirth the day it came out and I stopped playing it. I know I’ll eventually get back into it but I feel there’s too much to do! It’s overwhelming. I’m not the kind of person that can ignore it but I’m gonna have to if I have any hope of finishing.

    • 474D@lemmy.world
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      5 days ago

      Did you try switching the combat mode? I enjoy letting the battle play out and I do mostly the strategy stuff

  • ryathal@sh.itjust.works
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    5 days ago

    The Witcher series. I’ve tried 2 and 3 a few times and don’t make it past a few hours. The gameplay just doesn’t feel quite right in either game.

    • cloudless@piefed.socialOPM
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      5 days ago

      I have only tried W3 and I couldn’t get into it either.

      Then I got the same feeling with Cyberpunk 2077.

  • WagnasT@lemmy.world
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    5 days ago

    Teraria, I enjoyed Minecraft and similar games, just couldn’t really get into teraria, idk why.

  • Coelacanth@feddit.nu
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    5 days ago

    Ghost of Tsushima. Don’t get me wrong, it’s not a bad game. It’s perfectly fine. The combat is solid, it’s very pretty and it’s optimised to perfection - ran like a dream on my old fat first gen PS4.

    That being said it’s still largely just a Ubisoft game at the end of the day, complete with their signature style lifeless point of interest/collect-a-thon open world.

    The story is fine, but is constructed in a way that seems like it should be adapting to your choices while in actuality it doesn’t - especially noticeable if you play as the most honourable samurai in history and refuse to touch the “Ghost” stuff. It’s also way too long for what it is, and is too unvaried in tone. The stoic, dour and unaffected monotone grinds you down over the course of the 60 hour campaign when literally the only reprieve from it is 15 total minutes of Kenji screentime. And it’s not broken up by gameplay either - while the combat remains fresh and fun the quest design is extremely uninspired, mostly terrible and highly repetitive.

    It’s a fine game and if you can get it on a half off sale or more you’ll have some fun with it but to hear people call it “Game of the Decade” is frankly bizarre to me.

    • 474D@lemmy.world
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      5 days ago

      I’m not going to downvoted you but I am leaving this comment with an angry face >:|

      • Master@sh.itjust.works
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        4 days ago

        I got to the part where the north island opens up and thought… I have to do this whole collect then again… And I’ve not played it since. Good game but to repetitive.

        • 474D@lemmy.world
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          4 days ago

          I’ve also put over 100 hours into the multiplayer, great fun with friends, actually enjoyed that more than the story

  • Valmond@lemmy.world
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    5 days ago

    Doom, Duke nukem, all frenetic shooters.

    A bit fun but investing your whole life in fortnight or csgo? No thanks.

    • athairmor@lemmy.world
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      5 days ago

      The most fun I’ve had with these types of games was in Quake II on a LAN with roommates.

      On the Internet, no thanks. So much toxicity. Sure, I suck but it’s a game. I’m not going to practice and ‘get good’ just to have a bit of fun pointing and clicking.

  • snooggums@lemmy.world
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    5 days ago

    Mario Kart, it just feels weird and all the stuff going on is a distraction from the clunky driving.

  • paultimate14@lemmy.world
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    5 days ago
    1. 2D Mario. I’m not a huge fan of 2D platformers in general, but there are a handful I’ve enjoyed. Braid, Sonic, Castlevania games, Donkey Kong Country, Metroid, Vectorman. I tried so many different Mario games on so many different platforms, original hardware vs emulation, old original controllers vs modern ones. They all just feel awful to control. The world seems like someone had a library of random assets and just vomited it up into the levels.

    2. 3D Mario. I’m much more of a fan of 3D platformers. I grew up with a PlayStation playing the hell out of Spyro and Crash, and other ones like Gex, Jersey Devil, Banjo Kazooie, DK 64, Ty the Tasmanian Tiger, and more. As I grew older that was Ratchet and Clank, Jak and Daxter, 3D Sonic games, A Hat in Time, Pumpkin Jack, Knack. I love even bad 3D platformers. But none of the Mario ones. SM64, Sunshine, Galaxy, Odyssey, 3D World. I’ve tried hard to enjoy each of them yet they just all control so terribly. A Hat in Time is the one game I like that is the closest to one of these Mario games, but even there the movement seems so much more refined and controlled.

    I do enjoy some of the Mario spinoffs. Mario Party and Mario Kart are fine multiplayer games. Paper Mario and TTYD are two of my favorite games of all time (they have really great controls and do a great jon tying Mario’s random assets into a somewhat cohesive world)? Luigi’s Mansion is great. Super Smash Bros is like 30% Mario and it’s a great series. It’s really just the main games I can’t get into.

    1. HALO. I never understood the hype for it all all. Just seemed to me like another generic military-themed FPS with nothing that really makes it stand out. All my friends in middle school were obsessed with playing it every time we hung out, and while it wasn’t bad I also just never understood why people liked it that much. I had played a couple of Medal of Honor games that my stepdad has for PS1 and PS2 and thought they were pretty similar to HALO much earlier: just okay. Metroid Prime came out a year later and I thought it was a much more interesting game.

    2. I’m not sure how to describe this, but there seems to be a LOT of games that have a specific anime style to them that I can’t stand. Someone else probably knows the precise word I’m looking for, but games like Genshin Impact and Honkai Star Rail come to mind. Modern Fire Emblem games have started looking like this, and Pokemon has been moving towards it. Xenoblade ,Ys, the Tales series. Breath of the Wild and Tears of the Kingdom.Most hentai games are like this too. A lot of cheap, generic, computer-made anime looks like this too. Very little detail. The models are relatively simple and seem to be parametric, so they all look very similar. They will be slightly different proportions or colors or sizes, but the art style relies on characters having other traits to define them. Crazy har styles and colors, ridiculous outfits, gigantic hats, crazy makeup, accessories, scars, tattoos. This isn’t always a deal breaker for me, but it’s something that I need to overcome a lot. Most of the 3D Zelda’s have done this but a handful still manage to be some of my favorite games anyways.

    Another perspective on it: I remember the early days of create-a-character in games like Tony Hawk or Soul Calibur 3, where you could always FEEL whether a character was crafted by a developer or made by a player with a create-a-character tool. The create-a-characters lacked detail and polish, trading that away in exchange for customizability. As technology improved the create-a-character got almost TOO detailed: I remember spending a couple of hours messing with settings in the opening of Skyrim, only for my character to be completely hidden within a suite of armor after about an hour of playing. Nintendo pushed back, brilliantly, with the Mii’s to strike a nice balance for casual games. Unfortunately, that seems to have created a general philosophy that all characters in a lot of games can get away with being that simple. I understand the challenge of trying to balance unique characters with a unified art style within a game but it seems like a lot of companies are just relying on superficial accessories to hide their cheap character designs.

    • Domi@lemmy.secnd.me
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      5 days ago
      1. HALO. I never understood the hype for it all all. Just seemed to me like another generic military-themed FPS with nothing that really makes it stand out.

      I can only speak for Halo 3, but it was the Forge. You could make your very own spin on popular game modes or create completely new ones and then play them online with your friends.

      Fat Kid, Jenga, Speed Halo, Jaws, Trash Compactor, Ice Cream Man, Drive or Die, Protect Obama, Close the Door, Duck Hunt, Termites and so much more.

      There were thousands of game modes and maps to play.

    • cloudless@piefed.socialOPM
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      5 days ago

      I don’t like the “hold B to run” in 2D mario games. It feels awkward to have to hold the button nearly all the time while having to press the other button at the same time for long jumps.

      I love Super Mario Galaxy and I think its controls are perfect. Mario 64 is good too.

  • Origen@lemmy.world
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    5 days ago

    Factorio

    A buddy of mine has put in countless hours and he even gifted me the game trying to get me into it. I just get frustrated and stressed out. Give me Satisfactory anyday.

    • grue@lemmy.world
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      5 days ago

      I gotta admit, of the several games I have in that genre (Factorio, Mindustry, Oxygen Not Included, Timberborn, etc.), Factorio is the one I play the least and I’m not sure why.

  • AceFuzzLord@lemmy.zip
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    5 days ago

    Literally any of the social deduction games like town of salem ( 1 or 2 ), first class trouble, etcetera. I think they’re all kinda dumb.

    • ryathal@sh.itjust.works
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      5 days ago

      In my experience social deduction only works in two scenarios. You have some people that make and react wildly to accusations and it makes the game more fun. You have enough people all at the same level of understanding the metagame, but not overly advanced.

      It’s a style of game about the experience and not the winning or losing, which also isn’t for everyone.

  • Caveman@piefed.social
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    5 days ago

    I’m very jealous of Fromsoft/Soulslike fans. So many different takes on the formula in so many genres and gameplay twists, and I just don’t like them.