nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoNightdive says Dark Forces has been 'difficult to change' because LucasArts created its own version of multi-threading years before it became popularwww.pcgamer.comexternal-linkmessage-square4fedilinkarrow-up157arrow-down11cross-posted to: dosgaming@retrolemmy.comretrogaming@kbin.social
arrow-up156arrow-down1external-linkNightdive says Dark Forces has been 'difficult to change' because LucasArts created its own version of multi-threading years before it became popularwww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square4fedilinkcross-posted to: dosgaming@retrolemmy.comretrogaming@kbin.social
minus-squareZombiepirate@lemmy.worldlinkfedilinkEnglisharrow-up1·1 year agoIs it the only Build engine game that did this? I don’t remember seeing any significant performance/grapical differences back when they were new.
minus-squarewoelkchen@lemmy.worldlinkfedilinkEnglisharrow-up16·1 year ago Is it the only Build engine game that did this? It’s not a Build engine game: https://en.wikipedia.org/wiki/Jedi_(game_engine)
minus-squareZombiepirate@lemmy.worldlinkfedilinkEnglisharrow-up2·edit-21 year agoOh, cool! It always felt like one, or at least I remember it that way. Outlaws was the better game, IMO.
minus-squareDie4Ever@programming.devlinkfedilinkEnglisharrow-up9·edit-21 year agoCPUs weren’t multicore back then, this wouldn’t have been to improve performance really, they’d use “green threads” to conveniently run code with waits in it, and it sounds like they had a task queue of green threads
Is it the only Build engine game that did this? I don’t remember seeing any significant performance/grapical differences back when they were new.
It’s not a Build engine game: https://en.wikipedia.org/wiki/Jedi_(game_engine)
Oh, cool!
It always felt like one, or at least I remember it that way.
Outlaws was the better game, IMO.
CPUs weren’t multicore back then, this wouldn’t have been to improve performance really, they’d use “green threads” to conveniently run code with waits in it, and it sounds like they had a task queue of green threads