• ddash@lemmy.dbzer0.com
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    8 days ago

    The list:

    • Death Stranding, but everyone’s a baby
    • Metal Gear Solid, but the boxes fight back
    • Death Gear Stranding Solid
    • jyl@sopuli.xyz
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      8 days ago

      An entirely new IP where Left-rightman’s AI ghost sends you to the battlefield and you’re a reborn baby clone of Abe Lincoln.

    • Spacehooks@reddthat.com
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      8 days ago

      Still waiting for zone of the enders 3. We got an AC game out but thats the zoe we got at home for me.

      I need the speed and carnage that made my ps2 stutter!

    • P03 Locke@lemmy.dbzer0.com
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      7 days ago

      I asked ChatGPT and got a few wild ideas:

      • Timefall Symphony - You play a deaf conductor in a future where time is tied to music. You must sneak through collapsing timelines by conducting symphonies that rewind or fast-forward reality. Meta Twist: The game’s soundtrack is dynamically composed by the player’s performance and affects NPC memories.
      • Agent Ø: The End of The Author - You play an AI agent in a post-literature world where all creative writing is outlawed. Your job is to assassinate remaining authors hiding in simulated story-worlds. Meta Twist: At a key moment, the game deletes its own script and asks you to write the ending — but the NPCs begin resisting your choices.
      • Neon Genesis Logout - Set in a VR world where logging out is illegal, you’re a rogue program trying to find the “Exit Protocol,” which is rumored to cause the death of your real-world body. Meta Twist: The game links with your real-world social media data and uses it against you as blackmail from in-game NPCs.
      • Cognitive Espionage: Synapse Eater - You are a “Neuroleptic Diplomat” — an interdimensional agent hired to broker peace between collapsing timelines by entering sentient thought-constructs that have gained independence and now wage war against their original hosts. These constructs — known as Ideovores — eat ideas, replicate memories, and begin overwriting reality. Your mission: infiltrate mental realms that believe they are real, neutralize rogue ideas, and plant “cognitive malware” to reestablish consensus reality. At a critical point, the game begins reinterpreting your dialogue choices from hours ago as if they were implanted ideas — and characters confront you for “things you never said.” The main antagonist turns out to be your own future self, who defected and now works for a rogue nation of self-aware conspiracies. Final boss: defeat your own consciousness before you come up with it — a battle in “Pre-Thought Space,” where thinking too hard makes the level collapse.

      I mean, any of these are probably more coherent than a Kojima plot.

  • dan1101@lemm.ee
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    8 days ago

    Flash memory won’t last forever especially if it isn’t plugged in once in a while.

  • jyl@sopuli.xyz
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    8 days ago

    I’d build whatever the hell he has on that stick.

    • stoy@lemmy.zip
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      8 days ago

      Leaving my fans a USB killer, telling them it is to help them move on after I am gone

  • nawa@lemmy.world
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    8 days ago

    Can’t wait for his disciples to butcher the unclear message left by the boss and turn it into the opposite of what he would’ve wanted

    • very_well_lost@lemmy.world
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      7 days ago

      Honestly, I’ve always felt Kojima’s greatest strength was his ideas and his greatest weakness was his execution…

      If someone with a little more, uh… discretion, I guess? was given the seed of a Kojima idea and allowed to run with it without Kojima’s incessant need to over explain and over indulge, I think we’d end up with something really magical.

  • Grandwolf319@sh.itjust.works
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    8 days ago

    I’m not the biggest fan of his games, but every time I hear something from him, my respect for him goes up.

    • gradual
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      7 days ago

      Look into how he treated the voice actors for Metal Gear Solid.

  • gianni@lemmy.ca
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    8 days ago

    I know people love this guy but it’s just so pretentious.

    • Chozo@fedia.io
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      8 days ago

      Yeah, he’s crossing into a bit of Hideki Kamiya territory with actions like that.

        • Chozo@fedia.io
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          7 days ago

          I seem to recall reading something around the time PT came out, where somebody said that Kojima is pretty difficult to work for, and runs his studio more like a director on a film set would. Apparently, he doesn’t take input or suggestions from anybody else outside of a few trusted writers on his team.

          Granted, that was 10+ years ago when he was still at Konami, so maybe things are different now that he’s independent.

          • gradual
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            7 days ago

            Apparently, he doesn’t take input or suggestions from anybody else outside of a few trusted writers on his team.

            Thank god. Too many of you people encourage the Homer Simpsons of the world to have as much say in game development as the Hideo Kojimas, and it’s why most modern games look like the car Homer designed.

            The reason why ya’ll want the Homer Simpsons of the world to have as much input as actual directors is because you’re laymen like Homer but you want to pretend that you’re not.

      • gradual
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        7 days ago

        Ok, now you guys are just clueless.

    • gradual
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      7 days ago

      I honestly think that’s a good thing.

      I’m glad when designers can recognize themselves as better than, say, people like you. Because he’s Hideo fucking Kojima and you’re gianni@lemmy.ca.

      No offense, but we really should be willing to see things for what they are. I, personally, think most designers are shit and most games are trash because of it.

      If the man who has earned the title of “first auteur of video games” comes off as pretentious to gianni@lemmy.ca, I’d say he’s doing something right and you’re doing something wrong.