alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 days agoMorrowind modders continue to astound, add object physics with 'pure lua' to a 23-year old gamewww.pcgamer.comexternal-linkmessage-square70linkfedilinkarrow-up1431arrow-down12
arrow-up1429arrow-down1external-linkMorrowind modders continue to astound, add object physics with 'pure lua' to a 23-year old gamewww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 days agomessage-square70linkfedilink
minus-squaregrue@lemmy.worldlinkfedilinkEnglisharrow-up7·2 days ago I know they try to remain faithful to the original design, but I can’t help but wonder how hard it would be for the OpenMW devs I would love it if, after OpenMW hits 1.0, they set a new goal of feature parity with Skyrim (or Skywind).
minus-squareCrackedLinuxISO@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up3·1 day agoA post 1.0 goal is to be a general engine replacement for many Bethesda titles. OpenMW would be a platform for other projects to build OpenOblivion, OpenNewVegas, etc on.
I would love it if, after OpenMW hits 1.0, they set a new goal of feature parity with Skyrim (or Skywind).
A post 1.0 goal is to be a general engine replacement for many Bethesda titles. OpenMW would be a platform for other projects to build OpenOblivion, OpenNewVegas, etc on.